25 Years of PS2: ‘It Was Really the Beginning of Narrative-Driven Gaming’

The PlayStation 2’s illustrious journey to changing into the best-selling gaming console of all time reworked not simply gaming, however whole tradition. Grand Theft Auto: San Andreas, God of Conflict, and Metallic Gear Stable 2: Sons of Liberty ushered in a brand new period of interactive storytelling. It was a time when video games competed with films for fame and a focus, and have been mentioned not solely in specialised magazines and boards, but additionally in mainstream newspapers and nationwide TV reveals.

At the moment, marking the twenty fifth anniversary of the PS2’s launch in Europe, videogameaddicted spoke to 2 individuals who witnessed the PS2’s launch and speedy adoption, one an insider and one an outsider, from numerous views. Sean Leyden was vice chairman of Sony Laptop Leisure Europe who would go on to carry a number of senior positions at PlayStation, and Daniel Griffiths was deputy editor of the UK’s Official PlayStation Journal.

They shared their private recollections with videogameaddicted from that point. Griffiths remembers the panic brought on by the console’s sudden announcement, how Xbox was “in awe” of the press, and the way one Sony occasion resulted in a river of melted chocolate cash. Layden talks about his shock when he first noticed the PS2 demo, his worry of failure within the console’s first yr, and the way gaming grew to become a passion he may focus on “in well mannered firm.”

Insider – Sean Layden

videogameaddicted: What’s your first reminiscence of seeing the PS2?

Sean Layden: The very first thing I noticed was a demo of Gran Turismo on PS2. We have been at a company assembly and it was being videotaped. And it simply knocked us off our chairs. Sadly, Gran Turismo 3 by no means launched on that {hardware} as a result of it took perpetually for that staff to complete the sport, however we did get a glimpse of it. I do not assume we have ever seen the leap from PS1 to PS2 once more in a console era. It took you to a different fucking planet. And all the pieces on this planet runs at 60 frames per second.

videogameaddicted: How did the event staff react after they came upon PS2 was coming?

Sean Layden: For the reason that prototype growth equipment was there, we needed to begin stripping the staff to get them right into a doubly safe closed room that nobody may enter with out safety clearance. The remainder of us have been simply making an attempt to go about our days. If somebody unauthorized sees the event equipment, it have to be transported to an island someplace. So there was a whole lot of power about secrecy and the secrecy surrounding it, and the joy was insane.

videogameaddicted: Was there any rivalry between the staff chosen to work with PS2 and different builders?

Sean Layden: It was extra a sense of awe and marvel than rivalry. There have been prime engineers, prime designers, and prime physicists there. All of them go into this one room within the studio, however nobody is allowed in there. However everyone knows what is going on on there, proper? It was as if an alien ship had landed in our yard. We are attempting to research the know-how it has introduced.

videogameaddicted: How has the PS2 modified the sorts of video games you may create?

Sean Layden: (PlayStation’s London studio), that created a chance for us to create video games like The Getaway. That is, in my view, the primary cinematic gaming expertise. It was a Man Ritchie film, besides you have been in it. It is not very Hollywood, however we knew this sport was about extra than simply gameplay. And to make that story compelling and sensible, we wanted to rent an actual story author. To jot down the sport rating, we needed to rent somebody who writes film scores. It was loopy being within the studio and having like 4 or 5 London-based actors are available and do overdubs and movement seize. Attempting to get a bear used to a movement seize rig is like making an attempt to show a bear to scuba dive. It was very engaging. You notice that you simply’re really making a sport that is not only a shooter, however a narrative. It was most likely probably the most thrilling PS2 second I had in London.

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The PS1 era was nice, great, and wonderful, however in some methods it was like your dad’s console. The PS2 grew to become a totally totally different approach to create and watch video games. This was actually the start of story-driven video games.

videogameaddicted: How huge of a deal has the DVD participant grow to be?

Sean Layden: They have been promoting bundles of PS2 {hardware} and film copies of The Matrix. For the PS2, we selected the DVD format early on to have extra reminiscence and more room to construct video games on. After we acquired able to launch, we realized that DVD was this rising format and folks have been eliminating their VHS gamers. I do not assume there was any specific intention in bringing the 2 collectively, however serendipity is a superb factor, proper? A fortunate occasion. This was an enormous step ahead as a result of so many individuals have been capable of persuade their spouses and fogeys that they might watch DVDs on this console.

videogameaddicted: Do you know early on that PS2 could be successful?

Sean Layden: It wasn’t one thing that was predetermined. The PS2 adopted Ridge Racer, Tekken, and the fireworks simulator Fantavision. Afterwards, we have been optimistic about it, however in that second, it was like, “Oh, God, are we going to be okay?” You’ll be able to’t promote three video games for 10 years. ” There was a studying curve, so some groups took time to grasp how this labored. The primary few years of the PS2 have been fairly robust, with gamers hoping for extra video games to come back out. That is going to be nice, proper?The primary yr was fairly scary. As soon as the groups began to get going, the sport progressed quickly. We took a whole lot of dangers, and there have been a whole lot of matches that made you assume, “What was that?” And also you wish to uncover it.

videogameaddicted: How has the way in which society as an entire views gaming modified?

Sean Layden: Folks began accepting the sport as greater than only a bunch of spotted-faced youngsters of their basements. The PS2 was when gaming actually took off as a cultural phenomenon. It was the primary time I used to be capable of speak about sport consoles politely and with out embarrassment. Earlier than that, on the PS1, I would hear somebody say Tomb Raider at a celebration and assume, “Oh, Tomb Raider?” Oh, is not it superb? ” However with PS2, all the pieces is feasible. We put our brand on T-shirts. We sit in bars, pubs, and in all places else and have conversations about new video games we’re taking part in.

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After we launched The Getaway, we had a premiere in Leicester Sq. and the sport’s 27-minute lead-up reel was proven. And it was like a whole film premiere, crimson carpet, a part of the entire thing, searchlights going up within the sky, and The Occasions of London masking it. Wow, it gave me the sensation that the sport had reached the subsequent stage. This is not simply taking place in electronics boutiques, it is taking place in Leicester Sq. too.

The Outsider – Daniel Griffiths

videogameaddicted: Do you bear in mind your first encounter with the PS2 console?

Daniel Griffiths: I acquired a telephone name that there was an essential announcement in Japan. When my editor Mike Goldsmith left (to Japan), we have been speculating about what it could be like, however we weren’t positive it was going to be PS2. In that challenge, Ridge Racer Kind 4 was the sport on the quilt, with the PlayStation 2 announcement under. As a result of I wasn’t positive if it was going to occur.

Mike went to the PS2 announcement press convention. He would not have a laptop computer or a pc. He was given some slides, went to a printing home in Japan, tried to fax them, however was unable to take action. Then he calls me. The entrance cowl of (Ridge Racer Kind 4) is accomplished and all of the magazines are additionally accomplished. No matter Mike sees in Japan, the double unfold of the information is suppressed. He is like, “I’ve a PlayStation 2, I’ve seen it.” So we’re like, “Oh, what can we do?”

He mentioned, “I’ll describe to you what I noticed, and you need to write it down as in the event you had seen it.” So he learn his notes and I actually typed out what he mentioned from his rationalization. I had by no means seen it earlier than, however I wrote all the pieces down, saying, “We have been to Japan, we have seen this.”

videogameaddicted: What occurred once you acquired it?

Daniel Griffiths: The primary one was made in England. Future Publishing (house owners of PlayStation Journal) publishes soccer magazines, knitting magazines, canoeing magazines, and even the stitching journal folks got here to see (our) PlayStation 2. Everybody was utterly knocked out. There was a sport known as The Bouncer. There was depth of discipline, there was focus, there was a aircraft. It was unbelievable. And Fantavision has layers and clouds, and light-weight displays off objects. All of those tips that weren’t doable on the PS1 have been all achieved on the PS2. On the time, for me it was photorealistic, which was an enormous step ahead.

Since it is a DVD, the sound was additionally superb. There was actual music, actual phrases and performing. One thing like Metallic Gear Stable 2: Sons of Liberty, with its orchestral rating by Harry Gregson-Williams, and a fantastic, if barely questionable, script and voice performing. It was subsequent stage. Going from PS1 to PS2 was like going from a standard mobile phone to an iPhone, and also you knew all the pieces was going to be nice from right here on out. These making ready for the PlayStation 1’s launch knew it wasn’t going away.

videogameaddicted: How extravagant was the advertising and marketing?

Daniel Griffiths: The PlayStation 2 was a time when cash was made, and it made excellent sense to spend some huge cash on crap. I do not assume it exists in any respect now. I bear in mind going to a celebration known as “Women and Gents, Pulp.” They have been six ft aside, taking part in full dwell, they usually have been the most well liked band on the time.

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For events, they’d take over bizarre venues like deserted parking tons, arrange artwork shows, have a stage and a band, and an enormous free bar that was simply Crimson Bull and vodka all night time lengthy, and fill the place with cool folks and gaming journalists who would all come out and say, “Sony, they’re the bomb.” I bear in mind going to 1 place and there was an ideal pyramid of golden chocolate cash, possibly 12 ft tall…and on the way in which again it had simply been torn down and it was melting and it was only a block of chocolate and folks have been sliding on it. It was fascinating.

videogameaddicted: What occurred when Microsoft got here in?

Daniel Griffiths: I moved from OPM Deputy Editor to GamesMaster Editor. I bear in mind Microsoft coming to Future Publishing and taking a couple of PC magazines and GamesMaster (workers) to a elaborate lodge in Tub. And so they unzipped the case and created this shiny steel field within the form of an X. They have been in awe of us. That was the unusual factor. They took me apart and mentioned, “We have seen how your gaming journal has been promoting[games]to players. We’re utterly new to the gaming trade. We would like you to assist us with this.” It might appear loopy, nevertheless it was true.

They have been operating away in worry. You’ll be able to inform they have been like, “This may be the most important mistake we have ever made, however we’re making consoles.” PlayStation’s advertising and marketing staff lined it on TV and in in style magazines, and soccer gamers have been gushing about their favourite PlayStation video games within the press. It was in all places… So I believe for Xbox to come back in and say, “We now have a console,” it was like they actually needed to show it. And to their credit score, they labored extraordinarily laborious, and I’ve nothing however reward for that.

videogameaddicted: When do you assume the PS2 achieved all-time fame?

Daniel Griffiths: I believe one of many causes the PlayStation 3 grew to become so cherished is as a result of it was a multitude. PS1 was a sport console. With the appearance of DVD gamers, the PS2 grew to become house leisure, and God is aware of what the PS3 was considering after that. It was going to switch your pc, your tv, all the pieces about you. The rationale the PlayStation 2 is revered in a approach is as a result of they tousled the PlayStation 3.

participant – you

Do you’ve fond recollections of the PlayStation 2? 25 years in the past, have been you ready in line to purchase it in the midst of the night time? Did you get it on your DVD participant, or for a cinematic narrative sport the place know-how was unleashed? Or have been you a fan of early advances in multiplayer, maybe on-line with SOCOM US Navy SEALs, or break up display in Timesplitters 2 through a Multitap adapter? We would love to listen to your PS2-era tales within the feedback under. If you wish to know extra about PS2, try how Sony secured GTA as a PlayStation unique.

The interviews on this article have been edited for size and readability.

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