Resident Evil has been one of many typical flagship horror video games of the online game trade for a few years, and has been making all the pieces unsettling and forgetting the environment over time. However as its growth staff continues to search for new methods to shock folks, a few of its leaders admit that they don’t seem to be at all times 100% certain which components of Resident Evil are literally scary.
This comes from an interview with director Koshina Kanishi and producer Masatokumazama of Tokyo Recreation Present 2025. We talked concerning the variations between Resident Evil: Requiem’s ββnew protagonist, Grace, and the extra action-oriented Leon S. Kennedy. That led to dialogue about why the collection pulled again the heavy motion components of Requiem, as Nakanishi explains.
I believe we are able to broadly classify Resident Evil titles on a scale that’s like Resident Evil 2 or Resident Evil 4. Resident Evil 7 was positively on these two sides. Resident Evil Village was constructed on it, including extra motion and gunplay, bringing it to the RE4 facet of that exact scale. But when we proceed to go that course, it can have virtually an inflationary impact and we must proceed so as to add increasingly more actions to outweigh our earlier titles. And by doing that, we’ll be the place Resident Evil 5 and 6 went. I did not need to try this with the ninth title of Resident Evil. There, I merely outperformed the motion within the village and ended up making issues I did not need to make. It’s our intention to swing the dimensions firmly in the direction of the Resident Evil 2 model, and it’s largely an improve to that Resident 2 model.
However that led to follow-up questions. There, I requested concerning the different facet of the coin and requested about how every new title would outweigh my very own fears. Nakajima identified that their objective isn’t essentially to innovate worry, however there’s a sure paralytic impact that has been engaged on these video games for a very long time, and you actually need to see the viewers’s responses to know if what they really make is definitely scary.
“We have made numerous these and we do not know till another person performs it,” says Nakajima. “In reality, there was truly a little bit of concern earlier than exhibiting the handoff (Resident Evil: Requiem) in SGF and the preliminary observe at Gamescom. Was this truly scary? As a result of we do not know anymore.
Ultimately I requested Nakanishi if there was something reduce out of the sport as a result of it was so scary. He could not keep in mind something particular that was truly faraway from the sport after the sport was added, however he remembered anecdotes that would make Ethan Winter followers chuckle.
“We did not truly implement it, so we did not reduce it, however I do not know if one thing is horrifying or not. So, we do it, we do it, we do it, we do it, we do it, and sooner or later we both get a giant gouache on her legs or her ft assault her, so her ft assault her.
So, at the very least, I do know that Grace most likely would not have the identical issues that Ethan did by hand. most likely.
Final month we previewed Resident Evil: Requiem. You’ll be able to learn the impressions of what you noticed right here. It’s also possible to try my remaining discussions with Nakanishi and Kumazawa. These embody how Reqiuem appeared on Nintendo Change 2 and what is going on on with Leon Kennedy. We have additionally spoke to the pair beforehand about many different matters, equivalent to Raccoon Metropolis’s Return and the brand new Monster Design within the recreation.
Rebekah Valentine is a senior reporter at videogameaddicted. You’ll find her posts at Bluesky @Duckvalentine.bsky.social. Do you could have any ideas for the story? Ship to rvalentine@videogameaddicted.com.