Warhammer 40,000: Area Marine 2 has a giant 11.0 patch, including an extended checklist of recent options to the explosive motion recreation.
New options embody a brand new PvE map set on an Imperial cruiser (Reclamation), new PvE gear (Sanctified Wrath), and 6 new heroic weapons and eight items of armor that may be unlocked with acclaim.
In the meantime, 11.0 provides the Blood Angels Champion Pack (Tactical Champion + Assault Bounce Pack + Signature Chainsword Pores and skin), Salamander Beauty Pack, and PvP Chaos Customization.
As for steadiness adjustments, Assault has new options. It is a collection of bounce pack sprint assaults which are a lot quicker and extra responsive than the conventional dash assault. Within the patch notes, writer Focus Leisure mentioned that builders at Saber Interactive plan to proceed increasing and bettering the sandbox gameplay for all courses, with Tactical and Vanguard coming subsequent. Nonetheless, Patch 12 is not going to be created as the main target in Patch 12 is on a brand new class, the Techmarine.
And this is one thing fascinating. The builders raised the netcode harm cap, figuring out full effectively that it might “open up an enormous can of worms for gameplay balancing.” βNevertheless it have to be completed,β they continued. “Injury numbers within the recreation should not be restricted by netcode and may at all times be correct. We’ll regulate which construct and perk combos trigger issues. It is clear that some harm buff combos from a number of sources are already loopy (taking a look at you, Blocking Energy Fist). For now, get pleasure from.”
Area Marines 2 continues to obtain updates, whilst growth on its sequel, Area Marines 3, is in full swing. Saber maintained that the sport was not internally competing for assets, which he revealed in August. Area Marines 2 12 months 2 DLCI am checking patches 10 via 15.
Patch 15 will permit gamers to take part till the top of the second quarter of subsequent 12 months (June 2026). Highlights embody a brand new Techmarine class scheduled for launch in Q1 2026, a brand new Battle Barge growth across the similar time, and a brand new Siege map coming in Q2 2026.
Warhammer 40,000: Area Marines 2 Patch Notes 11.0:
New options
New PvE Map: Play
- The reuse operation will happen in orbit above the planet Avalax.
- A squad of Area Marines is dispatched to a critically broken Imperial cruiser to wipe out the Tyranid infestation. However because the mission unfolds, the objectives start to vary.
New PvE Tools: Sanctified Wrath
When used, the participant’s melee harm is elevated by 25% for 15 seconds and the participant is proof against knockback. When used, enemies inside a small radius will likely be pushed again.
π‘ Modifications from PTS: Cost quantity elevated from 1 to 2 occasions
π¬ This is not the final piece of kit you will add.
new battlefield scenario
Over 40 new battlefield situations added.
new hero objects
Added 6 heroic weapons and eight armor items to unlock with Accolades.
weapons:
- Testomony of Retribution (Heavy Bolt Pistol)
- Chain of Responsibility (Heavy Bolter)
- Wrapped (Investigator Bolt Carbine)
- Wrapped (Bolt Sniper Rifle)
- Grasp of Loss of life (Energy Fist)
- Storm’s Dominion (Thunderhammer)
Armor components:
- Mark VII Helm
- Artificer Mark X Helm
- Black Templars Artificer Mark X Helm
- Mark VI Corvus Veteran Helmet
- Veteran Molecular Bonding Stud R. Pauldron
- Honorifics Jem R. Pauldron
- Chameleon Shroud R. Pauldron
- Shroud of Veterans R. Pauldron
New season move content material
- Added Blood Angels Champion Pack (Tactical Champion + Assault Bounce Pack + Signature Chainsword Pores and skin)
- Added Salamander beauty pack.
Chaos customization (PvP)
Now you can customise your Chaos class utilizing armor components from the set.
Gameplay and steadiness changes
Assault – New Options
Added a collection of bounce pack sprint assaults for assaults which are a lot quicker and extra responsive than common dash assaults. Sprint assaults ought to now be affected by all perks that have an effect on dash assaults.
π‘ Modifications from PTS: Bounce sprint assault harm elevated by 50%
π¬ We plan to proceed increasing and bettering the sandbox gameplay for all courses. After Assault, it is Tactical and Vanguard’s flip, however these adjustments will not be included in Patch 12 as we need to give attention to Techmarines.
melee assault
Energy ax:
- Chained Whirl Slash can now be carried out after an overhead strike.
- Overhead strike harm is elevated by 50%.
- Perk “Riposte” is now the default habits – carry out an influence again step, then maintain assault to carry out an overhead strike.
- Perk “Riposte” will likely be modified – the harm of the overhead strike after backstep will likely be doubled.
- Blocking model can now enter energy stance.
Heroic double-edged relic (chainsword):
- βTrampling Strideβ Perk now works with Heroic Perk Combo.
- Double Heavy Combo can now be carried out after Whirl Slash Dash assault.
Hero’s Energy Gladius (Energy Knife):
- Injury buffs now final for 1 second after the primary harm, as a substitute of being wasted on a single enemy.
π‘ Modifications from PTS: Fastened a difficulty the place the harm buff would persist indefinitely.
firearm
heavy bolt rifle: Primary harm will increase by 13%.
Hero Combi Melta (Bolt Rifle): Will increase harm by 15% in each bolter and melta fireplace modes.
Multimelta: Modifications that allowed gamers to fireside from a standing place instantly after firing from a blind (eliminated earlier delay) have been reverted. Spacing between pictures is now enforced when transitioning to a standing place.
π‘ Bolt gun: Base harm elevated by 13.5%.
π‘ Volkite pistol: Base harm and Volkite explosion harm elevated by 10%.
π‘ Heroic Weapon Modifications from Patch 11 PTS
π‘ Heroic Heavy Bolt Pistol:
- Gunstrike harm is elevated by 20%.
- Provides 6 ammo to most capability.
- Enemies calling for reinforcements within the Heroic Perk will now immediately die.
π‘ Heroic Sniper Bolt Rifle: All ammo restoration perks don’t set off when utilizing this weapon.
π¬ It is clearly a really highly effective weapon in PTS, and we do not need to scale back its effectiveness, however we do need to improve the ability ceiling.
π‘ Heroic Thunder Hammer: Assault’s floor pound additionally creates a shock zone.
π‘ Heroic Energy Fist:
- Mild assault harm bonus will increase to 200%.
- Will increase heroic perk activation vary to fifteen meters.
- Fastened difficulty: Perks have been generally not activating correctly.
π‘ Heroic Heavy Bolter:
- It really works like a fencing weapon, simply because it was supposed to do.
- Fastened UI show of precision values.
class
tactical
- sign jammer: The perk has been reworked.
outdated: “Enemies marked with Auspex Scan can’t name for reinforcements and can mechanically explode in the event that they attempt to name for reinforcements.”
new: βMarking an enemy with Auspex Scan prevents different enemies from calling in reinforcements and mechanically detonates in the event that they try to take action for 90 seconds.β
sniper
- exact concentrating on: Perk now works in opposition to Extremis and Terminus degree enemies.
- guardian protocol: Cooldown time has been eliminated.
- ambush: Additionally slows down close by enemies for 10 seconds.
bulwark
- Emergency response: Cooldown diminished from 90 seconds to 45 seconds.
vanguard
π¬ For too lengthy, the Vanguard’s position has been to be the recipient of the workforce’s therapeutic perk. With these adjustments, we hope to reinforce his ranged/melee hybrid playstyle. However Vanguard’s adjustments aren’t fully over. I wish to take a more in-depth take a look at his talents.
- grapnel launcher Injury now scales based mostly on problem.
- π‘ retaliation: The perk has been reworked.
outdated: “After being grabbed or knocked again, your melee harm is elevated by 30% for 20 seconds.”
new: “When a ranged weapon’s journal is empty, melee harm is elevated by 25%.”
π‘ Modifications from PTS: Injury buff elevated from 20% to 25%.
- transferring goal: The perk has been reworked.
outdated: “Every melee assault reduces the ranged harm you obtain by 5% (as much as 30%). Impact ends if you don’t land a melee assault for five seconds.”
new: “Means cost will likely be recovered by 5% whenever you defeat an enemy at a distance of 30m or extra.”
- π‘ tenacity: The perk has been reworked.
outdated: “Should you kill 10 enemies inside 5 seconds, the harm of your diving kick will likely be elevated by 40% for 15 seconds.”
new: “After defeating an enemy of Majoris degree or larger with a ranged assault, the harm of your diving kick is elevated by 130%. Cooldown 15 seconds.”
π‘ Modifications from PTS: Fastened interplay between Shock Wave perk and Tenacity attributable to 2x harm scaling.
- collateral harm: Will increase harm from diving kick to 50%.
- π‘ internal fireplace: Now works as described.
assault
- act of consumption: The perk has been reworked.
outdated: “Enemies hit by melee assaults take 15% extra harm for 3 seconds.”
new: “Enemies broken by melee assaults carried out whereas sprinting or melee dashing take 25% extra harm for five seconds.”
battlefield scenario
- Huge duty: HP bonus elevated from 100% to 150%.
- Retirement barge: Lowered HP debuff from 66% to 50%.
- Poorly becoming go well with: Injury diminished by 33%.
- Tools failure: Participation in extraction missions is restricted.
- Surgical Strike: Injury has been buffed by 15%.
- Excessive Problem: Extremis enemy spawn cooldown elevated.
Gameplay QoL
- Netcode harm cap elevated.
π¬ This alteration will trigger main gameplay balancing points, but it surely needs to be completed. Injury numbers in a recreation shouldn’t be restricted by netcode and may at all times be correct. We’ll regulate which construct and perk combos are problematic. It is clear that the mixture of some harm buffs from a number of sources is already insane (taking a look at you, Blocking Energy Fist). Take pleasure in it for now.
- The sniper harm buff from the cloak skill lasts slightly longer and absolutely impacts all burst and full-auto weapons.
- Improved sound show for unblockable assaults.
- Pyre Cannon’s Heavy Stance dash habits is now in step with different heavy weapons.
A.I.
- Chaos spawn: Fastened a difficulty the place headshots weren’t registering with client-side hit detection weapons.
- Vortex Beast: Added headshot space.
- There are lots of minor animation fixes.
customization
- The bot makes use of participant class customization.
- Added the power to kind armor components by rarity.
- Repair: Black Templar Champion now correctly chains Energy Swords.
- Quite a few small customization fixes.
degree
- Many minor fixes relating to degree geometry.
Basic fixes
- Fastened: Vanguard – “Stressed Fortitude” perk doesn’t set off when ending off an enemy with the Grapnel Launcher.
- Fastened: In uncommon instances, in case you get hit whereas your sniper skill is lively, it can cease recharging and develop into fully inactive till the top of the match.
- Fastened: In uncommon instances, gamers are unable to make use of gunfire on Rictor after an ideal dodge.
- Fastened: Assault’s class perk “Overcharge” now not will increase the harm of charged assaults for weapons besides Thunder Hammer.
- Fastened: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.
- Fastened: Fight Knife – “Shadow Stab” is now affected by “Mixed Onslaught” perk as a substitute of “Heavy Onslaught”, regardless of being a heavy assault.
- Fastened: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.
- Repair: Energy Sword – Equipping the Velocity ββRegen perk swaps conflicting well being regeneration values ββbetween the combo’s Energy mode and Velocity ββmode second hit.
- Fastened: Energy Sword – Energy Restoration doesn’t apply the restoration bonus to the 4th assault of the Slashing Blade perk.
- Fastened: Energy Sword – Third assault of sunshine combo may fail.
- Fastened: Thunderhammer – Assault’s class perk Overcharge doesn’t improve the second floor slam assault when deciding on the Earthquake Chain Weapon perk.
- Fastened: Thunderhammer – Assault’s class perk Overcharge now not grants a 25 % buff to Aftershock assaults if the Aftershock Improved Weapon perk is chosen.
- FIXED: The Thunder Hammer perk After Aftershock doesn’t give the ten % melee harm buff if you choose the AfterShock Enhanced Perk.
- Quite a few minor bug fixes.
- Many minor localization bugfixes.
- Quite a few minor UI and sound fixes.
tech
- Reminiscence optimization.
- Crash fixes and general stability enhancements.
- Basic connectivity enhancements.
Wesley is videogameaddicted’s Director of Information. Discover me on Twitter @wyp100. Wesley could be reached at wesley_yinpoole@videogameaddicted.com or confidentially at wyp100@proton.me.