Arrowhead has launched Helldivers 2 replace 5.0.0. This makes a serious steadiness change and really will increase the injury of the weapon. However there have been additionally messages from excessive command that anxious the neighborhood.
Replace 5.5.0 comes with the jungle-themed Python Commandos Warbond and provides various fan-requested weapons, together with the minigun.
However what raised eyebrows was a message from Excessive Command: an in-universe tease from Arrowhead to the Helldivers 2 neighborhood about what’s to return.
“SuperEarth has detected an odd sign from a world beforehand unmonitored on the Galactic Map,” the message reads. “The Ministry of Intelligence is investigating the supply of the sign. Helldivers, please stay alert and safe excessive floor.”
What does this imply? Gamers aren’t positive, although there’s hypothesis that one thing associated to the Illuminate is hinted at, given the point out of an “unwatched world.”
This patch contains various fixes together with audio points, XP modifiers, and several other crashes, in addition to additional optimizations and enhancements. Steadiness modifications have elevated weapon injury, and weapon FOV has obtained a much-needed repair. The patch notes offered by Steam are beneath.
In different Helldiver information, it has lastly been confirmed that Justin Lin might be directing the upcoming movie Helldiver 2. Lin is greatest identified for his work on quite a few Quick & Livid movies, directing the sequence from 2006’s Quick & Livid: Tokyo Drift to 2013’s Quick & Livid 6.
Helldivers 2 replace 5.5.0 patch notes:
steadiness
Normal modifications
Diminished ergonomic penalty for magnifying scope weapon attachments
- The aim is to make magnifying scopes extra of a matter of choice by decreasing the penalty they impose on weapon ergonomics (poor ergonomics implies that the weapon’s muzzle follows the road of sight slower).
Some updates to pistol ammo steadiness
- The aim of this alteration is to make some pistol ammo weapons simpler after the earlier pistol ammo balancing made them close-range weapons.
- The overall function of rebalancing pistol bullets is to make them much less efficient at lengthy vary than assault and marksman rifles, however simpler at shut vary.
2x tube purple dot
- Diminished ergonomic modifier from (-3) to (-1).
4x fight scope
- Diminished ergonomic modifier from (-6) to (-2).
10x sniper scope
- Diminished ergonomic modifier from (-9) to (-4).
- APW-1 Anti-Materials Rifle Additionally affected by this alteration is improved ergonomics from 26 to 31.
major weapon
SMG-37 Defender
- Harm elevated from 100 to 110
- Endurance injury elevated from 20 to 22
SMG-32 Reprimand
- Harm elevated from 135 to 140
M7S SMG
- Harm elevated from 80 to 90
- Endurance injury elevated from 16 to 18
VG-70 variables
- Endurance injury elevated from 20 to 23
M90A shotgun
- Endurance injury elevated from 15 to twenty
aspect arm weapon
P-2 Peacemaker
- Harm elevated from 95 to 100
- Endurance injury elevated from 30 to 32
P-113 Verdict
- Harm elevated from 135 to 140
M6C/SOCOM pistol
- Harm elevated from 110 to 125
- Endurance injury elevated from 25 to twenty-eight
enemy
battle
- Diminished the drive depth of the grenade explosion from 50 to 30.
bile spitter
- Cannon explosion energy decreased from 50 to 30
- Cannon explosion thrust decreased from 60 to 40.
stalker
- Diminished the power of the tongue assault when it hits the participant from 40 to 35.
(power of energy (worth that determines whether or not the participant or enemy is staggered or ragdolled).
gameplay
Keybind choices to make weapons work shortly:
- Added new unbound keybind choices to shortly swap weapon features (comparable to altering fireplace mode or ammo).
- The purpose is to enhance ease of use for gamers, particularly for weapons with a number of ammo sorts comparable to holts, autocannons, and the brand new “one-two” AR.
Up to date first individual view (FPV)
- Up to date the way in which First Individual View (FPV) works with the purpose of bettering the aiming expertise throughout completely different FOV settings (area of view).
- The aim is to make scope measurement and distance extra constant for various FOV settings.
- We have additionally up to date the ergonomics in FPV to enhance responsiveness.
- Mounted cases of flickering textures in varied components of the town
correction
Crash fixes and gentle locks
- Mounted a uncommon crash that might happen when battle music begins
- Mounted a uncommon crash that might happen through the βNuke Nurseryβ mission
- Mounted a crash after hot-joining a recreation simply beginning with current gamers utilizing sure methods
- Mounted a uncommon crash that might happen when enemies fall from the bottom
- Mounted a uncommon crash when loading a mission
Weapon and technique fixes
- Mounted a problem the place the BR-14 Adjudicator mannequin would disappear when aiming with a 10x scope at 200m setting.
- Mounted visible problem with VG-70 variables throughout reload animation when aiming
- Mounted a problem with torso clipping on the CE-07 Demolition Specialist armor.
- Mounted a problem the place pump shotguns would generally not show new shells inserted when reloading
- PLAS-45 Epoch now zooms appropriately in ADS mode like different help weapons.
- Mounted show associated to ammo not displaying on infinite ammo weapons
- Mounted a problem the place the βNo Ammoβ VO (Voice Over) line would play after urgent reload whereas utilizing an infinite ammo weapon
- Mounted a small bug the place provide packs would supply ammunition with out consuming expenses when dropped
- Mounted a bug the place the technique could be locked after drowning whereas holding the technique ball
- Mounted a purple glow that will happen if a participant emptied one or two magazines with the MG-206 Heavy Machine Gun, M-105 Stalwart, or MG-43 Machine Gun
enemy
- Manufacturing facility Striders will now not randomly launch into the sky upon demise.
- Hellpods that assault Manufacturing facility Strider now not keep within the air after the enemy dies
- Warstriders now detonate mines
- Enemy presence across the Cognitive Disruptor Tower is now cleared from the minimap when the target is accomplished.
- Charger now not hastens when ending charging
- Mounted a problem the place Rapture Warriors may get caught beneath Sentry
- Added medium armor weak factors to the vents behind bunkers, anti-aircraft weapons, and mortar emplacements. This was finished in order that these buildings behave equally to different comparable defenses.
Different fixes
- Mounted terrain not being affected by explosions or trench instruments (PS5 solely)
- Mounted a bug the place lights would disappear or flicker in Orbital Gatling
- Mounted a problem with thumbnails within the Acquisition Heart menu
- Cryopods now not clip into the engineering bay when enjoying the ship arrival cutscene
- Mounted an armor hole affecting the CE-27 Floor Beaker and CW-9 White Wolf whereas utilizing βDraw!β emote
- The UI now not shows inaccurate goal data on the mission abstract display screen if the host leaves the sport.
- Mounted a bug when becoming a member of non-hosts in cross-play lobbies.
- Mounted a problem the place NPC technicians’ necks would stick out of their shirts.
- The fog of battle impact on the minimap whereas exploring caves now not persists between missions
- Quickly-to-be Helldivers will now not be blocked from progressing by means of the tutorial in the event that they die within the flag room.
- Mounted a problem the place automaton grinder sludge was affected by weathering regardless of being sealed behind glass
- Mounted a problem the place the missiles within the Destroyer hangar have been misaligned. This harmful uneven conduct has been corrected. The undemocratic ship operators liable for this disgraceful show of inefficiency have been promptly re-educated in a excessive orbit correctional facility. Glory to the Division of Correctional Deployment!
- Helldivers are now not locked out of the gate when making an attempt to get into the motive force’s seat on the similar time
- Mounted a bug the place haptics could be lacking when disconnecting or reconnecting a controller
- Mounted a problem the place collisions weren’t occurring within the command bunker
optimization
- Automaton VFX Gentle Optimization
- Optimized rock asset physics all through the sport to enhance efficiency.
- Improved the way in which environmental results comparable to Sandstorm, Snowstorm, and Acid Storm apply standing results, decreasing their affect on efficiency.
- Improved ADS weapon placement and conduct
- Diminished the quantity of weapon digicam clipping
- Mounted texture particulars used on weapons when aiming
- Improved depth of area when ADS and when the scope is zoomed in
- Mounted a problem the place textures may generally seem at low decision even when reminiscence was obtainable (PC solely)
Wesley is videogameaddicted’s Director of Information. Discover me on Twitter @wyp100. Wesley might be reached at wesley_yinpoole@videogameaddicted.com or confidentially at wyp100@proton.me.