Battlefield Studios has revealed patch notes for Battlefield 6 replace 1.1.3.0 forward of subsequent week’s Winter Offensive replace, revealing an in depth checklist of audio enhancements, soldier visibility changes, numerous map changes, and extra.
The patch notes for the third main replace of Season 1 have been revealed. submit It was revealed in the present day on the EA Shooter Sequence web site. The entire breakdown is: BF Studios overview earlier this week We additionally cowl all of the notable modifications coming to Battlefield 6 and REDSEC when Winter Offensive releases on December ninth.
As we speak’s patch notes cowl all the things from audio to sector dimension, however gamers could also be happy to see the studio proceed to tweak a difficulty that has been pushed to the forefront of on-line dialogue since launch: hit registration points. BF Studios says modifications in 1.1.3.0 ought to make bullet impression extra predictable and injury suggestions simpler to learn, because of changes to fast aiming, pre-zoom capturing, and shut quarters firefights.
Different elements Battlefield 6 builders aimed for with the Winter Offensive replace embrace simpler weapon dealing with, improved character highlights and animations for elevated visibility, gadget reliability, and polished gameplay for vehicle-savvy gamers. Launch gamers will even discover comparatively intensive modifications to sectors and autos throughout seven breakthrough maps: Manhattan Bridge, Miraak Valley, New Sobek Metropolis, Operation Firestorm, Revelation Peak, Siege of Cairo, and Empire State.
It might take some time for gamers to know whether or not many of those modifications will rebalance the typical Battlefield 6 multiplayer match. Nevertheless, these audio changes are anticipated to make infantry noises clearer and simpler to learn at totally different distances, which may very well be noticeable from the get-go.
“We’ve additionally continued to deal with efficiency and reminiscence points that would trigger sounds corresponding to footsteps and automotive audio to grow to be uneven or unplayable, particularly throughout giant battle royale matches,” BF Studios mentioned within the replace 1.1.3.0 patch notes. “To get forward of this when including audio content material to the sport, we have adjusted the reminiscence priorities of most sounds within the sport and optimized how some giant audio property are loaded. In sensible phrases, this implies essential fight, motion, and automobile sounds will play extra persistently below excessive load.
“These modifications are a part of our ongoing efforts to enhance the general stability of the soundscape. Whereas this isn’t a whole overhaul and there should still be edge instances relying on {hardware} and match circumstances, it’s a large step in the direction of extra dependable and predictable sound all through the sport.”
Every change arrives along with new weapons, a limited-time winter occasion, and much more new content material that gamers have been instructed to anticipate since launch. Highlights embrace the Ice Rock Empire State map, Ice Rock multiplayer and gauntlet modes, Ice Climbing Ax melee weapon, Portal updates, and a mini-Winter Offensive-themed Battle Move bonus cross. That is the most recent Battlefield 6 Season 1 chapter replace, with Rogue Ops experiencing Blackwell Fields and Battle Royale on October twenty eighth, and California Resistance including Eastwood on November 18th.
Plans for season 2 stay secret for now. Within the meantime, examine one other latest change introduced by BF Studios. One other spherical of challenges and progress changes. You can even study Why some gamers cherished and hated the brand new The 323 beauty pack.
Lastly, take a look at the total Winter Offensive patch notes beneath.
Battlefield 6 Replace 1.1.3.0 Patch Notes
Replace 1.1.3.0 brings a variety of fixes and enhancements throughout Battlefield 6, enhancing soldier readability, weapon reliability, automobile conduct, audio consistency, and general gameplay movement. This replace additionally consists of a number of high quality of life enhancements throughout the UI, HUD, and controller aiming choices, in addition to map-specific updates designed to stabilize goal play and cut back end-of-round matchmaking frustration.
We have additionally made enhancements to cut back the variety of instances the place participant settings are reset when updating the sport to the most recent model. Though this conduct is happening much less often, we’re nonetheless experiencing orphaned situations, and a future replace will absolutely resolve the difficulty.
As all the time, thanks for sharing your suggestions to assist us enhance and evolve the Battlefield 6 expertise.
New Content material: Winter Offensive
- New restricted time map: ice rock empire state. A wintry model of the Empire State, that includes frozen streets and seasonal setting visuals.
- New timed multiplayer and gauntlet modes: A playable themed occasion mode with variations of Ice Rock Empire State’s Domination, Conquest, and Gauntlet missions that includes an event-exclusive “Freeze” mechanic.
- New melee weapons: mountaineering ax. Unlocked by way of the Winter Offense Bonus Move.
- Portal updates: Ice Lock Empire State might be out there in supported portal experiences in the course of the occasion.
- Battle Move: Winter Offensive Bonus Move: An 11-tier limited-time reward observe with occasion cosmetics, XP boosters, and an mountaineering axe.
Main replace for 1.1.3.0
- Improved hit registration in conditions that had been beforehand felt to be unreliablefast intention changes, firing earlier than the zoom is full, shut fight with many gamers, and extra. These updates make bullet impression extra predictable and injury suggestions on the spot and simpler to learn.
- Improved visibility for close-range trooperscharacter highlights have been enhanced and inclined animations have been improved, making troopers stand out extra clearly even in low-contrast or visually crowded areas.
- Refined weapon dealing with for extra constant accuracyaddresses preliminary bullet conduct, recoil interplay, and attachment alignment points, making the weapon extra steady and predictable throughout firefights.
- Improved reliability of some core devicesThis consists of updates to the LWCMS moveable mortar, provide pouch, smoke cowl, and traversal instruments to make sure they work persistently and supply clearer suggestions.
- Enhanced automobile readability and interplayfixes points with injury zones, HUD overlap, seat reticle, and digital camera conduct to make automobile play extra steady for each driver and passenger.
- Up to date Breakthrough and Rush layouts on a number of maps Enhance the stability between attackers and defenders, clean the movement of sectors, and modify automobile distribution based mostly on match end result knowledge and participant suggestions.
- Supplies a variety of audio paths to enhance fight readabilityThis consists of clearer footstep and motion cues, extra dependable armor destruction suggestions, and a few high-priority gameplay sound changes.
Areas of enchancment
audio
This replace consists of a variety of audio enhancements, together with a devoted tuning path for footsteps to make motion at totally different distances clearer, simpler to identify, and simpler to learn.
We additionally continued to deal with efficiency and reminiscence points that would trigger sounds corresponding to footsteps and automobile audio to grow to be uneven or unplayable, particularly throughout giant battle royale matches. To get forward of including extra audio content material to the sport, we have adjusted the reminiscence precedence of most sounds within the sport and optimized how some giant audio property are loaded. In sensible phrases, because of this essential fight, motion, and automobile sounds have to play extra persistently below heavy masses.
These modifications are a part of our ongoing efforts to enhance the general stability of our soundscapes. This isn’t a whole overhaul, and there should still be edge instances relying on {hardware} and match circumstances, however it’s a large step in the direction of extra dependable and predictable sound all through the sport.
Change historical past
participant:
- Fastened a clipping problem when dragging troopers on sloped surfaces whereas inclined.
- Fastened a difficulty with character shoulders clipping when leaping.
- Fastened a difficulty the place fall injury wouldn’t be utilized instantly after reviving in uncommon instances.
- Fastened snapping and aggressive digital camera motion when taking down inclined enemies from sure angles.
- Fastened a difficulty the place gamers may use vault to keep away from roadkill by fast-coming enemy autos.
- Fastened a difficulty the place controller haptic suggestions would proceed indefinitely when reloading was interrupted by switching to a distinct weapon or gadget.
- Fastened a difficulty the place hit registration would fail when firing whereas making very fast intention changes. We proceed to analyze further edge instances and make sure participant experiences associated to hit registrations.
- Fastened a difficulty the place a soldier’s legs would incorrectly rotate with their physique when falling inclined.
- Fastened a difficulty that induced troopers to really feel gradual when strolling on uneven terrain.
- Fastened a difficulty the place the character’s hand place would seem misaligned when leaping by way of home windows.
- Fastened a difficulty the place a soldier’s hand would disappear after leaping whereas charging a defibrillator.
- Fastened a difficulty the place gamers would respawn after dying whereas falling, inflicting fall injury the following time the participant jumped.
- Fastened a difficulty the place gamers would proceed to manage troopers after dying underwater.
- Fastened a difficulty the place gamers may grow to be caught when getting into water whereas crouched.
- Fastened a difficulty the place melee injury may not be dealt to underwater troopers.
- Fastened a difficulty the place melee injury would not be dealt to troopers sitting in uncovered automobile seats.
- Fastened a difficulty that made some stairs troublesome to traverse, particularly at gradual motion speeds.
- Fastened a difficulty the place the animation could be misaligned when descending a ladder with a grenade outfitted.
- Fastened a difficulty the place first-person grenade animations wouldn’t show accurately when spectating one other participant.
- Fastened a difficulty the place receiving melee injury would stop the sufferer from performing melee assaults.
- Fastened a difficulty the place palms may get caught in ladders in first particular person view.
- Fastened a difficulty the place interrupting drag and resurrection didn’t cancel resurrection progress as anticipated.
- Fastened a difficulty the place leaping on or off a automobile may later trigger a foot soldier to register as a success.
- Fastened a difficulty the place gamers may not take fall injury when touchdown on a automobile.
- Fastened a difficulty the place melee animations wouldn’t play accurately when attacking whereas leaping over medium top obstacles.
- Fastened a difficulty the place gamers would seem like attacking with the ladder when performing a melee assault and returning to the assault ladder.
- Fastened a difficulty the place the participant’s intention could be offset when performing a zoom intention whereas colliding with a wall whereas sprinting.
- Fastened a difficulty the place soldier fashions would incorrectly glow in entrance of thermobaric visible results when illuminated by a flashlight.
- Fastened a difficulty the place the demise digital camera would seem beneath the map when dying inside a automobile.
- Fastened a difficulty the place melee weapons would quickly seem within the incorrect pose when holding the M87A1 shotgun.
- Fastened first-person stair motion animations inflicting a delay when navigating stairs.
- Fastened third-person mount clipping problem on HK433 when utilizing sure backside rail attachments.
- Improved first- and third-person vault up and mid-height vault over animations for smoother transitions.
- Improved reliability of hit registration when a number of gamers are in shut proximity.
- Improved interplay between recoil and aiming enter to make accuracy extra dependable when compensating for recoil.
- Improved melee animation when attacking inclined.
- Improved motion responsiveness firstly and finish of drag and revive interactions.
- Improved smoothness of soldier animations when getting into and exiting inclined.
- Improved soldier visibility at shut vary by rising minimal depth and making use of brightness adjustment at 0 meters.
- Resolved an animation problem the place shortly making use of armor instantly after utilizing a melee weapon may trigger unintended transition animations.
- Up to date third-person inclined animation to enhance readability, cut back static poses, and enhance soldier visibility.
automobile:
- Fastened a difficulty the place heavy machine gun fireplace from some autos wouldn’t persistently document injury to troopers.
- Fastened a difficulty the place some automobile seats had been misclassified and didn’t show the right passenger reticle whereas spectating different gamers.
- Fastened a difficulty the place the soldier’s compass would seem concurrently the automobile’s compass when sitting in sure gunner seats.
- Fastened a difficulty with the armored automobile injury zone that induced armored autos to take extra injury than supposed in sure conditions.
- Fastened the UI conduct of the Quadbike spawn digital camera in order that it seems accurately when deployed.
- Partially mounted a difficulty the place automobile audio may cease functioning throughout dwell gameplay attributable to a suspected memory-related problem.
weapons:
- Fastened a bug the place gamers may get caught within the weapon inspection animation when getting into a automobile.
- Fastened a uncommon visible glitch that would trigger scopes to show incorrectly.
- Fastened a visible problem the place the adjustable angled grip was sitting barely increased on the weapon than supposed.
- Fastened a difficulty the place the primary bullet fired through the preliminary zoom transition with sure weapons and scopes was extra inaccurate than supposed.
- Fastened a difficulty the place fast melee assaults would generally not return gamers to their earlier weapon after the assault.
- Fastened a difficulty the place some scopes would unintentionally obtain thermal blur or depth of subject blur.
- Fastened a difficulty the place goal dummies within the firing vary would stay down after firing.
- Fastened a difficulty the place FMJ ammo results had been incorrectly utilized to further ammo sorts.
- Fastened a difficulty the place hanging attachments weren’t all the time restored accurately when choosing up one other soldier’s package.
- Fastened a difficulty the place flashlight weapon attachments would grow to be misaligned when sprinting at excessive FOV values.
- Fastened a bug in βPeekabooβ timing that affected goal dummies on the firing vary.
- Elevated Mini Scout’s minimal time between photographs by 100ms to enhance pacing and cut back rapid-fire inconsistencies.
- The recoil magnitude of the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC decreased, however the recoil variation elevated. These weapons are much less efficient at longer ranges, with the SG 553R receiving probably the most noticeable adjustment.
- Diminished price of L110 and M123K 200 spherical magazines from 55 to 50 and eliminated penalty for ADS motion dispersion.
- Adjusted haptic suggestions for weapon reloads on PS5 controllers.
- Up to date melee conduct in order that gamers outfitted with melee weapons can select between takedown (F/RS) or bash assault (mouse 1/RT).
Devices:
- Fastened a difficulty that would stop the Assault Ladder from traversing easily by rising the utmost ramp angle from 45Β° to 52Β°. Gamers can now run up ladders with out transitioning into climbing place.
- Fastened a difficulty the place devices that needs to be hidden by occlusion had been nonetheless seen by way of geometry.
- Fastened a difficulty the place the lock-on indicator would seem for Engineers who don’t have a lock-on succesful launcher outfitted.
- Fastened a difficulty the place provide crates deployed by enemy gamers would seem on the minimap.
- Fastened a difficulty the place the throwing knife animation was lasting longer than supposed.
- Fastened a difficulty the place the XFGM-6D reconnaissance drone would spawn going through the incorrect route as an alternative of matching the route the soldier was going through when deployed.
- Throwing knife dispersion has been diminished to make sure headshots from as much as 15 meters away.
LWCMS moveable mortar
- Fastened a difficulty the place the incorrect shell kind was used whereas launching and reloading animations.
- Fastened a difficulty the place the digital camera or tube wouldn’t shake when firing a smoke shell.
- Fastened a difficulty the place smoke shell clouds had been smaller than supposed.
- Fastened a difficulty the place the speed of fireplace was decrease than supposed.
- Fastened a difficulty the place smoke shells would all the time regenerate by way of provide crates.
- Logistics Knowledgeable within the Fireplace Help tree barely will increase the impact of provide crates on the speed of fireplace of moveable mortars.
- Smoke Shell ammo now begins at 0 and regenerates each 45 seconds.
provide pouch
- Fastened a difficulty that induced Provide Pouches to immediately regenerate well being when deployed.
- Fastened a difficulty the place incorrect ammo setup may trigger inconsistent resupply conduct.
- Eliminated preliminary heal when deploying gadget. Provide pouches now solely heal over time.
- Thrown provide pouches now prioritize gamers who’re low on well being or ammo, or who request it.
Maps and modes:
- Adjusted the Manhattan Bridge Conquest and Escalation seize areas to not seize targets from rooftop positions.
- Expanded rooftop exclusion areas within the Empire State, Manhattan Bridge, and Saints Quarter.
- Fastened a difficulty the place deaths weren’t tracked accurately in Strikepoint.
- Fastened a difficulty the place kills attributable to the destruction of the Mirak Valley crane weren’t correctly credited to the participant.
- Fastened a difficulty the place automobile choice would grow to be quickly unavailable in Escalation if the participant was on the deployment display when a territory modified possession.
- We’ve made enhancements to cut back the variety of instances the place gamers are matched right into a sport that’s nearing the top of a spherical.
- The Manhattan Bridge trespass timer is now accurately set to 10 seconds.
- Up to date M-COM placement on Revelation Peak and Manhattan Bridge to enhance attacker movement based mostly on participant suggestions.
- Up to date Battle Pickup spawn conduct:
- Breakthrough now generates battle pickups when the related sector is enabled.
- Conquest and Escalation now generate battle pickups if the related seize level is owned by the workforce.
Following suggestions since launch, a number of breakthrough layouts have been up to date to deal with the imbalance between attackers and defenders successful and dropping, enhancing general movement throughout a number of maps, automobile stability, and seize zone readability.
manhattan bridge
- Eliminated Defender autos in sectors 2 and three.
- Added further attacker IFV in sector 3.
- Up to date seize volumes throughout sectors 1, 2, and three to assist extra constant attacker development.
Miraak Valley
- Eliminated Defender autos in all sectors.
- Adjusted variety of assault autos:
- Sector 1: Diminished attacker’s IFV from 2 to 1. Attacker tanks elevated from 1 to 2.
- Sector 2: Added 1 attacker IFV.
- Sector 3: Added one attacker IFV.
- Up to date seize quantities throughout all sectors to make assaults simpler.
New Sobek Metropolis
- Sector 2: Added 1 Defender tank and 1 Defender IFV.
- Sector 3: Added 1 Attacker IFV. Defender tanks and lightweight transport autos had been eliminated.
- Up to date seize volumes for each sectors to enhance attacker movement.
Operation Firestorm
- Sector 2: Adjusted Defender armor (added and eliminated tank spawns).
- Sector 3: Added 2 attacker tanks and 1 attacker IFV. I eliminated the defender tank.
- Up to date seize zones throughout affected sectors to assist attacker momentum.
Liberation Peak
- Sector 3: Eliminated Defender Tank.
- Sector 5: Added two attacker IFVs. Eliminated Defender transport.
- Up to date seize quantity to enhance attacker progress.
siege of cairo
- Added further attacker tanks in sectors 1 and three.
- Up to date B flag seize space to enhance probabilities of sector push.
empire state
- Sector 1: Up to date seize quantity for B flag.
- Sector 2: Up to date seize quantity for A and B flags.
Progress:
- Fastened a difficulty the place enemies noticed with the LTLM II Transportable Laser Designator weren’t counted in the direction of the weekly problem “Spot Enemies with Recon Gadget”.
- Fastened a difficulty the place the Incendiary Air Burst Launcher didn’t observe progress within the βHelp Specialist 2β problem when dealing injury with a lingering cloud of fireplace.
UI and HUD:
- Added a loading popup when getting into event codes to offer higher suggestions on what’s occurring.
- Added “Free Look” Helicopter Recreation Ideas as a part of Pilot Ideas.
- Enemies can not be discovered on giant maps.
- The killer ID of the participant who triggered the crane destruction is now accurately recorded within the rating go browsing the scoreboard.
- The “Lower Parachute” immediate now seems accurately in multiplayer modes aside from REDSEC.
- Fastened a difficulty within the minimap the place empty automobile icons wouldn’t correctly transition to pleasant automobile icons when getting into a automobile.
- Fastened a uncommon problem the place goal icons would disappear when redeploying.
- Fastened a difficulty the place a teammate’s armor would quickly seem as tender armor colour when damaged, inflicting quickly inaccurate visuals.
- Fastened a difficulty the place camos within the Challenges part weren’t displaying names or classes.
- Fastened a difficulty the place the “Re-enter” and “Deploy” ideas had been displayed within the incorrect order when utilizing a controller with EOD Bot.
- Fastened a difficulty the place kill playing cards weren’t all the time displayed when a participant died inside a automobile.
- Fastened a difficulty the place the fight zone description on the loading display wouldn’t replace accurately based mostly on the lively sport mode.
- Fastened a difficulty the place the fight zone description on the loading display was incorrect for Eastwood’s Sabotage.
- Fastened a difficulty the place fight zone textual content on the loading display wouldn’t show accurately in Sabotage throughout all maps.
- We mounted a difficulty the place Retailer presents wouldn’t scroll accurately when scrolling quick alongside the identical line.
- Fastened a difficulty the place the deployment digital camera may seem to rotate incorrectly when observing troopers or autos.
- Fastened a difficulty the place numerous paint states on the LTLM II Transportable Laser Designator weren’t represented accurately on the gadget’s HUD warning label.
- Fastened a difficulty the place the helicopter HUD would disappear if the colour was set to black in settings.
- Fastened a difficulty the place the LMR27 and ES 5.7 attachment checklist was not sorted accurately.
- Fastened a difficulty the place there was a visible discrepancy between the big map and minimap of the LWCMS moveable mortar icon.
- Fastened a difficulty the place Traverse Mark 2 would show duplicate LMG textual content on the second seat regardless that it solely had one onboard weapon.
- Fastened a difficulty the place the 3D preview of a automobile wouldn’t replace when switching loadout presets.
- Fastened a difficulty the place zooming in on giant maps may generally lead to a black display.
- Fastened a difficulty the place resupply station icons weren’t displaying on giant maps as supposed.
- Improved conduct of Commorose by correcting “Wants Restore” and “Wants Pickup” request distances.
- Improved picture cropping to higher align paintings on the Battle Move buy display.
- Improved ping conduct for pleasant troopers, revive requests, and stationary weapons.
- Improved the textual content explaining bonus mission unlock circumstances to make it simpler to know.
- Diminished the person down icon to solely present the 2 closest downed teammates.
- Eliminated the power to cycle by way of courses on the deployment display utilizing Q and E to stop unintentional class modifications earlier than era.
- Snap zoom (intention help) is now clear within the menu. This feature is just out there in single participant and portal modes, not multiplayer.
- In-world identify tags for squads and allies now flash when the participant regains well being or receives ammo.
- Fastened weapons not show the pickup supplier icon when the participant is requesting a pickup.
- Unlocked cosmetics now seem above locked cosmetics within the choice checklist.
- Again navigation logic has been up to date to stop consoles from going again far sufficient to unintentionally set off an exit sport popup.
- Up to date Countermeasure Tricks to solely seem when prompts are related attributable to weapon lock-on standing.
- Up to date lock-on warning conduct to permit lock-on warnings to prioritize over painted labels if desired, making threats extra noticeable.
- Up to date the Saints Quarters loading display to show the right fight zone textual content.
- Up to date the Underbarrel Launcher in order that the right kind of icon seems on the HUD.
setting:
- Fastened a bug the place modifications to the “Command Console” choice wouldn’t be utilized till the sport was restarted.
- Fastened a difficulty the place when accessed from the (Pause) menu, getting back from the (Choices) menu may not work accurately.
- Fastened a difficulty the place the “Edit Controller Scheme” menu title may disappear in choices.
- Fastened a difficulty the place automobile aiming sensitivity would show an incorrect worth in automobile management settings.
- Fastened a difficulty the place the choice slider “step” function was damaged, stopping gamers from stepping by way of the decimal locations.
- Improved the “Dynamic” response curve choice for controller sticks, with the intention of higher matching participant expectations with participant suggestions.
- Mouse sensitivity choices for infantry and autos now have twice the vary and could be twice as excessive.
Single participant:
- Fastened a difficulty the place the out-of-bounds timer in single participant was not correctly accounting for participant demise or man-down standing.
audio:
- Added new vehicle-specific adversary kind identifiers for extra correct callouts.
- Added safeguards so background soldier ambient audio not triggers throughout non-combat moments.
- Adjusted the stability of the bootflow brand music and sound results.
- Fastened an audio problem that occurred when crawling whereas aiming.
- Fastened a difficulty the place audio replenishing well being would play a number of occasions.
- Fastened a difficulty the place background environmental soldier audio was not affected by the voiceover quantity slider.
- Fastened a difficulty the place end-of-round music would generally not play or play the incorrect observe.
- Fastened a difficulty the place the “Low Well being” audio cue would get caught if the participant was at low well being for 30 seconds in a non-regenerating mode.
- Fastened a difficulty the place spherical begin music would play earlier than the spherical really began.
- Fastened a difficulty the place the Provide Crate sound impact would repeatedly set off for downed troopers.
- Fastened a difficulty the place the βGo to subsequent sectorβ audio cue would play an βout of varyβ sound impact.
- Fastened a difficulty the place an incorrect near-friendly voice overline would play when a mortar shell landed subsequent to a participant.
- Fastened a difficulty the place correct sound results wouldn’t play when performing a fight dive.
- Fastened a difficulty the place the Rorsch Mk-2 SMRW Rail Gun cost loop sound impact was not enjoying accurately.
- Fastened a difficulty the place the supposed audio couldn’t be heard with the automobile propeller fuse fireplace impact.
- Fastened a difficulty the place audio was lacking when performing a weapon verify.
- Optimized reminiscence dealing with and improved prioritization of most in-game sounds, decreasing situations the place essential audio corresponding to autos or footsteps can’t be performed.
- Partially mounted a difficulty the place automobile audio may cease functioning throughout dwell gameplay attributable to a suspected memory-related problem.
footsteps
- Balances enemy-specific layers to make material and kit clues extra apparent.
- Additional diminished or eliminated short-term attenuation of enemy motion audio attributable to injury, low well being, sport notifications, and occlusion results.
- Improved distance-based acoustics to extra clearly separate close to, medium, and much distances.
- Improved distant world reflections to higher convey house and placement.
- Enemy motion audio at a distance has been elevated to make it simpler to learn.
- If the enemy is behind the participant, the enemy’s general motion will enhance for a further enhance.
- Diminished the quantity by which the audio of enemy actions is degraded when sneak stances (crouching, crawling) are intense.
- Diminished the quantity that the “Spec-Op” trait lowers footstep sounds when sneaking.
- Reduces audio chafing and scraping attributable to motion in opposition to partitions and the bottom.
- Diminished the amount of footsteps for your self and allies in Wartapes, Wartapes VAL, and REDSEC.
- Footstep triggers have been refactored to be extra dependable throughout totally different speeds and stances.
- Eliminated restrict on most variety of shut vary enemy sound sources.
- Tweaked the stability of footsteps on totally different supplies to accommodate outliers corresponding to gradual speeds on gravel roads and totally different instructions (up, down, sideways) on wood stairs.
Portal:
- Fastened a difficulty the place portal AI teammates wouldn’t show class identifiers on the insert display.
- Fastened a difficulty the place mod.PlaySound() and mod.PlayVO() accepted any object kind as enter. These options now accurately require sound results and voiceover object sorts, respectively. Present syntax stays unchanged, however TypeScript code that explicitly references generic object sorts should specify mod.SFX or mod.VO as applicable.
- Fastened a difficulty the place mod.PlayVO() would all the time play alpha flag narration whatever the flag specified within the script.
- MainStreet, ClubHouse, and Marina SDK property have been modified to make use of solely related property.
AI:
- AI bots can now reply to requests for ammo, therapeutic, and pickups.
- Fastened a difficulty the place the AI ββrepairing pleasant autos was much less responsive than supposed.
- Fastened a case the place the AI ββtried to cover in a method that made it stand nonetheless or unresponsive. Bots now accurately transfer towards locked targets in King of the Hill.
- Fastened an occasion the place AI troopers may take too lengthy to discover a legitimate path to an goal and stay stationary.
- Improved AI responsiveness when performing a resurrection.
- Improved AI brings again logic and conduct, making actions extra constant and dependable.
purple sec
participant:
- Fastened a uncommon problem the place gamers may very well be over 1,000 meters within the air when respawning in Second Likelihood.
- Fastened a difficulty the place incorrect mouse sensitivity was utilized to the MH-47’s third-person digital camera throughout insertion.
- Fastened a difficulty the place inactive gamers may very well be kicked whereas spectating.
- Fastened a difficulty the place gamers had been unable to acquire the second customized weapon dropped as a mission reward.
- Fastened a difficulty the place the takedown immediate wouldn’t seem persistently when approaching an enemy from behind.
- Fastened a difficulty the place the incorrect animation would play when switching from a summon grenade to a different weapon.
- Fastened a difficulty the place the weapon swap animation would break after switching from a provide drop call-in.
- Triggering redeployment of a tower or beacon now disables or destroys different lively towers or beacons on the identical workforce.
Gauntlet:
- Fastened a difficulty the place mission objects wouldn’t drop if the service was disconnected.
automobile:
- Fastened a difficulty the place tanks and ambulances may clip by way of one another.
- Fastened a difficulty the place automobile containers may grow to be empty after opening.
weapons:
- Adjusted Rorsch Mk-2 SMRW railgun injury in opposition to absolutely armed troopers. A head shot can kill an opponent in a single shot, however a physique shot leaves the opponent with 10 HP.
Devices:
- Fastened a difficulty with incorrect texture for projectiles deployed by the XFGM-6D Recon Drone
- Fastened a difficulty the place the XFGM-6D Recon Drone’s altitude would unintentionally lower because the match progressed.
Name-in:
- Fastened a difficulty the place Smoke Cowl couldn’t be activated on the finish of the match.
- UAVs now absolutely explode on impression when shot down.
map:
- Fastened a difficulty the place the Razer keyboard lightning occasion wouldn’t set off when interacting with the antenna within the “Sign Hack” mission.
battle royale
- Improved loot field placement throughout maps for extra dependable accessibility.
gauntlet
- Fastened a difficulty the place the wreckage M-COM wouldn’t restart after being destroyed.
UI and HUD:
- Fastened a difficulty the place a teammate’s armor bar was seen even when the teammate was at full capability.
battle royale
- Participant and squad member stock requests are actually extra clearly differentiated.
- Added improve notifications to the loot feed when weapons are improved.
- Fastened a difficulty the place the ping icon of a lootable automobile would disappear from the minimap if the participant was greater than 25m away.
- Fastened a difficulty the place the Tank Hunter mission UI would stay lively if the focused squad destroyed its personal tank.
- Up to date mission reward paintings to replicate new keycard modifications.
gauntlet
- Added appropriate interplay immediate for counter mission groups when defusing explosives in wreckage.
- Fastened a difficulty the place the scoreboard could be sorted by deaths as an alternative of rating.
- Fastened a difficulty the place the loadout display overlay would incorrectly seem on the Gauntlet Mission Briefing in Aftermath.
- Fastened M-COM workforce possession colour in Wreckage missions.
audio:
- Fastened a difficulty the place subtitles weren’t displayed accurately when inserted.
- Fastened a difficulty the place UI audio could be lacking when unlocking the primary subject improve.
- Elevated the amount of armor break audio for each incoming and outgoing hits.
This announcement is topic to vary as we hearken to suggestions from our neighborhood and proceed to develop and evolve our dwell companies and content material. We all the time attempt to maintain our neighborhood as knowledgeable as doable.
Michael Cripe is a contract author for videogameaddicted. He’s greatest identified for his work on websites corresponding to The Pitch, The Escapist, and OnlySP. Observe him on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).