It has been just a little over every week since Scott Pilgrim EX arrived on Swap 1 and a couple of, however right now Tribute Video games launched the primary correct replace to handle a few of the post-launch points.
The “Replace 1” patch (because it’s titled on Steam) targets all types of development blockers, softlocks, and on-line multiplayer points which were reported because the recreation’s launch. The next Swap-specific fixes had been additionally utilized to the Nintendo model.
- Greenback indicators are usually not displayed accurately when receiving cash on Nintendo and PlayStation consoles
- Numerous SFX are lacking throughout conversations.
- Rebind inputs are usually not saved when exiting earlier than returning to predominant menu1
- Challenge the place customers are unable to create lobbies after resuming the sport from pause
- If the sport is launched on a contact display in tabletop mode and no controller is linked, the controller is unresponsive
Past these Swap-specific points, this replace additionally fixes a variety of different points. The complete patch notes have been shared on Steam and we have compiled them so that you can assessment under.
Scott Pilgrim EX βReplace 1β (March 11, 2026)
Repair:
- Fastened a number of tender locks that might happen throughout quest progress
- Added a save recreation repair system to unblock gamers who’re presently locked in progress
- Fastened some collisions on fragile objects
- Fastened a problem the place sure characters wouldn’t land on surfaces when utilizing leap assaults
- Fastened a problem with the multiplayer βGrasp Class: Invincible Bodyβ occasion
- Fastened a problem the place weapons would generally seem reversed after a scene transition.
- Fastened problem with βCoin Blockβ badge in multiplayer
- Fastened incorrect weapon sturdiness for “Seal of High quality” after scene transition
- Fastened a number of points with standing results in on-line multiplayer
- A number of localization fixes for overflow textual content in sure languages
- Fastened a possible out-of-range problem with Roxy’s glitter bomb assault
- Fastened inconsistent foreign money textual content formatting
- Fastened a number of potential crashes
- Fastened some points with boomerangs
- Fastened a possible tender lock on stock because of reaching the transition boundary of an space throughout execution
- Fastened a possible blocker when standing on an object at the beginning of a cutscene
- Fastened a crash that might happen with Scott’s tech assaults
- Fastened a number of situations of participant place desync in on-line multiplayer
- Fastened assault timing problem with Patel Trident in on-line multiplayer
- Fastened a problem the place the Steam overlay wouldn’t pause the sport
- Fastened a number of points with stacking objects and gamers in on-line multiplayer
- Fastened a problem the place VSync settings weren’t working as supposed
- Fastened a problem the place the βDrop Coin/Coronary heartβ UI would generally miss enter.
- Fastened a problem the place Massive Keys would disappear too slowly after being utilized by a shopper in on-line multiplayer
- Fastened a possible problem when becoming a member of throughout scene transitions
- Fastened a problem the place shopper snacks would generally not seem on the host
- Fastened a problem the place the V-Generator badge wouldn’t drop greens when an enemy is killed by a projectile
- Fastened a problem the place some enemy spawn sequences wouldn’t show accurately in on-line multiplayer
- Fastened Woman Envy Plushy being lively towards breakables, now solely lively towards enemies
- Fastened incorrect enter that might generally seem in interactions
- Fastened desyncing of cube values ββwhen a shopper joins or switches to a scene
- Fastened a problem the place participant icons would generally show incorrectly within the retailer in on-line multiplayer
- Fastened potential flawed enter icon in Tips on how to play
- Fastened a problem the place room exit blockers wouldn’t disable correctly in some instances
- Fastened a crash that might happen if Matthew known as a summon throughout a scene transition
- Fastened a problem the place occasion volleyball would stay lively even after the occasion ended
- Fastened potential crash with Younger Neil help.
- Fastened brand display show problem on ultra-wide screens
- Achievements:
- Fastened unlock circumstances for βRival Clansβ in multiplayer
- Fastened a problem the place the “1CC” achievement was not registered accurately in New Sport+
- Corrected the circumstances for unlocking the βTrick Shotβ achievement.
- Fastened a problem with attaining “Proficiency”
Enhancements:
- Added BG animation
- Adjusted loot drop charges for sure breakables
- Adjusted some Rift Riffs collisions to be extra forgiving
- Adjusted some cutscene timing and animations
- Adjusted the steadiness of encounters with some enemies
- Enemies held by the participant can now be attacked by different enemies
- Gamers can now alternate lively snacks when buying new snacks
- A number of enhancements to quest stream and steadiness
- Added sound results to “Map up to date” popup
- Gamers can now drop a number of cash/hearts with drop UI lively
- Rebalance and adjustment of help characters: Younger Neil, Katayanagi Twins, Crash & the Boys
- Adjusted robot-01 Electrical blast
- Added injury show when falling into the pit
- Present “shake” UI solely to native participant when participant is winding
- Credit score replace
Potential spoilers:
- Quest 2: Fastened bomb destroying vans immediately in multiplayer
- Quest 2: Fastened potential crash throughout boss combat
- Quest 2: Fastened vegan portrait and identify in truck occasion
- Quest 5: Fastened boss outro cutscene
- Quest 6: Fastened a possible tender lock throughout interplay with Julienne if screenshake is disabled
- Quest 6: Fastened Julienne’s animation the place lava was generally lacking.
- Quest 9: Fastened boss shaking when strolling in direction of the furnace
- Quest 9: Fastened a problem the place the Practice Race interface would stay seen after respawning.
- Quest 12: Fastened a problem the place enemies would seem through the Chain Climb cutscene animation.
- Quest 12: Fastened participant jittering throughout Chain Climb cutscene animation
- Quest 12: Fastened potential tender lock if host dies throughout King of the Hill occasion
- Quest 12: Fastened a problem the place beacons would generally not seem on shoppers in on-line multiplayer
We had a good time with Scott Pilgrim EX at its launch, calling it “a whole pleasure for followers of retro beat-em-ups and video video games basically” in our 9/10 assessment.