Whereas DLSS 5 was removed from the improve many anticipated, Nvidia has launched some extra attention-grabbing applied sciences over the previous few weeks, together with RTX Mega Geometry. Featured in upcoming titles equivalent to management resonanceHowever maybe essentially the most notable makes use of are: witcher 4.
In a full GDC 2026 session outlining the way forward for path tracing, Nvidia’s Martin Stich talked about how non-gameplay scenes (primarily based on belongings supplied by CD Projekt RED) featured 60 million crops and 1 million bushes throughout a 5 x 5 km terrain. Regardless of that includes 200 sorts of crops and over 10 million polygons of bushes, it hundreds with out streaming.
All of that is accomplished with full path tracing lighting. Maybe essentially the most spectacular a part of all of that is that it runs at 4K/80 FPS, however there are a couple of caveats. It is operating on an RTX 5090, with 4K decision upscaled from 1440p in DLSS high quality mode. By comparability, the RTX 4070 outputs 58 frames at 1440p (upscaled from 960p).
As talked about earlier, this doesn’t characterize precise gameplay or the {hardware} that you must run it on. witcher 4 In your pc. For now, it is a cool tech demo that exhibits what RTX Mega Geometry can do with sport belongings. Whether or not it reaches this degree of constancy and complexity stays to be seen, so keep tuned.
witcher 4 The discharge date is unknown presently, however there are claims that it is going to be launched in late 2027. Formally, it is nonetheless in full manufacturing, and CD Projekt RED has not too long ago been scaling up its group (amongst different issues) for a similar.