Assassin’s Creed Franchise Boss Departs Ubisoft

In accordance with videogameaddicted, Murderer’s Creed collection boss Marc-Alexis CΓ΄tΓ© has left Ubisoft after greater than 20 years.

The information comes simply two weeks after Ubisoft’s greatest model, Murderer’s Creed, was dropped at life by Vantage Studios. Vantage Studios is a separate entity created by Ubisoft with a 25% stake from Chinese language big Tencent, and also will oversee all future Far Cry and Rainbow Six video games.

This afternoon, Ubisoft employees had been knowledgeable of the information in an inside e mail, which mentioned the necessity for Vantage Studios’ management workforce to be “aligned” with its core targets. videogameaddicted understands that CΓ΄tΓ© was provided a job as a part of Vantage Studios’ management, however turned it down.

In an inside memo to Ubisoft employees obtained by videogameaddicted, Vantage Studios co-CEO Christophe Derennes mentioned he was “dissatisfied” by CΓ΄tΓ©’s determination, noting that the previous chief “had his personal expectations and priorities concerning the creation and way forward for Vantage Studios.”

“Following the reorganization introduced in March 2025, Marc-Alexis CΓ΄tΓ© has chosen to pursue a brand new path outdoors of Ubisoft,” a Ubisoft spokesperson instructed videogameaddicted in the present day. β€œWhereas we’re unhappy to see him go, we’re assured that our gifted workforce will proceed the robust basis he has constructed.

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“We deeply recognize the affect Mark-Alexis has had through the years, particularly in shaping the Murderer’s Creed model into what it’s in the present day. His management, creativity and dedication have left an enduring mark on our workforce and gamers. We sincerely recognize his many contributions and need him continued success in all his future endeavors.”

Mr. CΓ΄tΓ©, identified to his colleagues by his initials “Mac,” joined Ubisoft in 2005 as a software program engineer and later labored because the lead engine programmer on “Prince of Persia: The Forgotten Sands.” From there, he joined the Murderer’s Creed collection in time for Brotherhood, working as lead degree designer after which recreation director on Murderer’s Creed 3.

As artistic director, CΓ΄tΓ© led the event of a collection of tasks constructed at Ubisoft Quebec. Ubisoft Quebec is the gifted workforce behind Murderer’s Creed: Black Flag DLC ​​Freedom Cry, Murderer’s Creed Syndicate, and Murderer’s Creed Odyssey, the place we served as senior producer.

In March 2022, with Quebec engaged on Murderer’s Creed Shadows and Ubisoft seeking to relaunch the collection with a extra constant story focus by way of the Animus Hub (a challenge then conceived below the title Murderer’s Creed Infinity), CΓ΄tΓ© took command of your entire franchise and laid out Marvel-style plans for future tasks, together with the upcoming Murderer’s Creed Hex. The discharge date has not been determined but.

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And final December, amid a firestorm of controversy over Murderer’s Creed Shadows’ black samurai protagonist Yasuke, it was CΓ΄tΓ© who defended the collection’ storytelling function in an impassioned speech on the BAFTAs. CΓ΄tΓ© mentioned the web backlash in opposition to the sport had been “devastating” to his colleagues, and defended the high-profile recreation’s postponement as essential to ship the top quality followers have come to count on.

“Murderer’s Creed has all the time explored the complete spectrum of human historical past, and by its very nature historical past is numerous. Staying true to historical past means embracing the richness of human perspective with out compromise,” CΓ΄tΓ© mentioned final 12 months.

Right this moment’s information comes simply days after experiences emerged that Ubisoft has canceled the Murderer’s Creed recreation, set within the post-Civil Battle period, that includes a former black slave who was set to struggle the Ku Klux Klan. The challenge was in its early levels and was halted in the summertime of 2024 resulting from considerations over the political state of affairs in america, though some early work was being accomplished at Ubisoft Quebec.

Tom Phillips is videogameaddicted’s information editor. You’ll be able to contact Tom at tom_phillips@videogameaddicted.com or discover him on Bluesky. @tomphillipseg.bsky.social

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