Battlefield 6 seems to have been hit by yet one more leak, this time associated to the battle royale.
In response to ModernWarzone, which has a monitor file of precisely reporting unreleased online game info, particularly associated to Name of Responsibility, Battlefield 6’s battle royale is being referred to as Battlefield: RedSec.
ModernWarzone additionally reported that it will likely be free to play and can be launched on October twenty eighth, the identical day Battlefield 6 Season 1 launches. A shadow drop is predicted, contemplating EA and Battlefield Studios have not introduced something about this nearer to the date.
EA has but to touch upon this specific leak, however varied gameplay clips have been seen rising from battle royale playtests. And as we speak, we have outlined the gameplay adjustments coming to the battle royale forward of launch, primarily based on suggestions from these playtests.
Here is what BF Studio stated as we speak:
Let’s take a fast have a look at the adjustments you would possibly discover the subsequent time you play.
- Shut vary TTK: Adjusted close-range kill instances for all weapons to reward clear positioning and monitoring whereas giving gamers extra time to counterattack. We’ll proceed to observe it as soon as it goes dwell.
- armor adjustments: Everybody will be capable of equip two armor plates initially of the sport. All gamers spawn with one plate, so that they have the chance to improve as quickly as they begin looting, giving everybody an equal likelihood to completely improve their armor.
- enhancing the world: We have been fixing nasty world bugs and optimizing areas to enhance the atmosphere. These enhancements have adjusted lighting and improved visibility throughout the map.
- automobile stability: We have rebalanced helicopters and fight automobiles so that they are now not crucial for survival or victory within the late recreation, and might stay highly effective instruments that characterize Battlefield’s core DNA. This contains important changes to helicopter countermeasures and ammunition conservation.
We have additionally labored to offer smoother efficiency throughout the board. We’ve recognized and addressed a wide range of points impacting efficiency that might not have been doable with out participant participation in testing.
Whilst you wait, it is value testing the Battlefield 6 Replace 1.1.1.0 Patch Notes beneath. Study extra in regards to the adjustments coming to the sport in Season 1. Lastly, you should definitely try: Full checklist of all at the moment obtainable Battlefield 6 multiplayer maps. Learn additionally if you wish to hone your on-line abilities Multiplayer ideas and tips information.
Battlefield 6 Season 1 Replace 1.1.1.0 Patch Notes:
We can be rolling out replace 1.1.1.0 on Tuesday, October twenty eighth, adopted by Season 1 later that day at:
- 09:00 UTC: Replace 1.1.1.0 is rolling out to all platforms. Gamers can be requested to obtain and set up updates containing all technical and gameplay adjustments.
- 15:00 UTC: Season 1 content material, together with the Battle Go and new seasonal options, can be obtainable to all gamers.
Throughout this time, gamers can proceed taking part in Battlefield 6 as regular after the replace, however Season 1 content material and development will unlock at 15:00 UTCThe Season 1 replace marks the subsequent step in our continued journey to evolve and broaden the Battlefield 6 expertise. This contains high quality of life enhancements centered on fixes, stability adjustments, sprucing, efficiency, and participant suggestions to offer an excellent smoother expertise going ahead.Main replace for 1.1.1.0:
- Core actions and animations have been improved, together with smoother landings, sooner stance transitions, higher leaping conduct, and decreased “bounce” points when touchdown or spawning.
- Recalibrated weapon dispersion to align accuracy and maneuverability with every weapon’s supposed design and range-wide efficiency. These adjustments deal with circumstances the place accuracy behaves inconsistently, equivalent to dispersion not stabilizing correctly after sprinting, and produce the general firing conduct nearer to the supposed stability between accuracy, management, and weapon energy.
- Considerably improved visibility and lighting, improved publicity adjustments, inside lighting, and decreased fog and smoke residue.
- Overhauled audio, added new projectile flight sounds, destruction and explosion sounds, refined automobile and weapon combos, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with extension indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Addresses map fixes throughout a number of areas, spawn animations, out-of-bounds points, asset misalignment, and general stability throughout Conquest, Breakthrough, and Rush modes.
Changelog participant:
- Fastened a problem the place fight dives could possibly be interrupted when diving uphill.
- Fastened a problem that precipitated gamers to fall off the zipline when getting into it at excessive pace.
- Improved secure aiming and aiming centering for extra constant accuracy.
- Fastened a problem the place motion might intrude with secure aiming.
- Adjusted the hitbox for characters whose higher physique and head have been misaligned to raised match the visible mannequin.
- Fastened a problem the place the soar animation would play twice when aiming.
- Touchdown animations are actually correctly centered when touchdown as an alternative of the animation path shifting to the aspect.
- Fastened a problem the place soar inaccuracies might linger lengthy after touchdown.
- Fastened a visible subject the place weapons would seem incorrectly rotated after spawning.
- Fastened a problem the place throwing a grenade from inclined would make the participant seem like standing in third particular person.
- Fastened animation delay when opening door whereas sliding.
- Fastened a problem the place gamers might get caught whereas leaping over sure objects.
- Fastened a visible subject the place lifeless gamers appeared alive when swimming.
- Fastened a problem the place fast melee assaults with devices would revert to the primary weapon as an alternative of the gadget.
- Fastened a problem the place being killed by a mine could be highlighted on the kill digital camera.
- Fastened digital camera jitter that would happen when getting into a ladder and looking out down.
- Fastened a problem the place cameras and weapons would work incorrectly after getting into and exiting automobiles.
- Fastened a problem the place weapons might clip by partitions when different troopers got here into view.
- Fastened a problem the place pistols would disappear whereas swimming.
- Improved lighting accuracy for visibility when taking pictures from the hip and aiming.
- Diminished incidence of bouncing or touchdown points when dropping onto sure objects.
- Fastened a problem the place killer snapshots would typically not seem on the killcam.
- Weapon and digital camera shake has been barely improved, making motion smoother.
- Fastened a problem the place enemies might take melee injury within the protected seats of automobiles.
- Fastened a problem the place a soar might fail if it began the second the participant hit an impediment.
- Fastened an animation subject the place repeated vaults might trigger incorrect hand placement.
- Fastened a problem the place enemies might turn into briefly invisible when hit with melee assaults on the similar time
- Fastened a problem the place troopers’ heads would briefly disappear throughout relocation transitions.
- Improved show of coaching path progress to raised match precise unlocks.
- Fastened a problem the place allied gamers might turn into wedged in one another when climbing ladders.
- Fastened a problem the place you possibly can not vault immediately from a slide.
- Fastened a problem the place the digital camera would immediately rotate after a takedown.
- Fastened a problem the place the hand would briefly disappear after utilizing the AJ-03 COAG Medipen.
- Improved stab animation when dragging to revive.
- Fastened a problem affecting peaking and inclined transitions in order that each actions operate appropriately.
- Fastened a problem with digital camera clipping when going inclined whereas strafing.
- Fastened lacking third-person animation when transitioning from liable to dash.
- Fastened a problem that precipitated incorrect hand motion when falling throughout a dash.
- Fastened visible clipping when troopers get too near glass doorways.
- Fastened instability of aiming animation in third particular person view when driving a horse.
- Fastened a bug that made it inconceivable to goal left and proper when mounted close to a wall.
- Fastened a problem the place leaning, peeking, or mounting might cancel unexpectedly.
- Fastened a problem the place third-person assault responses could be misplaced when being attacked whereas mounted.
- Fastened an animation subject the place the character’s knees could be clipped by the digital camera when falling from a crouched place.
- Fastened a takedown inconsistency to permit gamers to correctly carry out melee takedowns even close to partitions.
- Fastened a problem the place weapon hearth could be interrupted when taking melee injury.
- Fastened a number of visibility enhancements together with lighting, publicity, and fog conduct to enhance distinction and readability on all maps.
- Improved leaping, parachuting, and door opening animations for smoother transitions.
- Fastened a uncommon animation freeze when pleasant troopers reload off-screen.
- Fastened minor inconsistencies in mount, peak, and inclined transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Fastened unintentional shoulder collision animation when equipping a weapon whereas dashing.
- Ragdoll shock has been improved for a extra constant and dependable response.
- Stance transition and touchdown animations have been improved to really feel sooner, extra secure, and smoother.
automobile:
- Fastened lacking haptic suggestions when switching between tank weapons.
- Fastened a visible subject the place the participant’s hand might get caught within the M1A2 SEPv3 deal with when sitting in an exterior seat.
Devices:
- Fastened a uncommon subject the place the MAS 148 Glaive might block first-person view throughout fight dives.
- Fastened visible points with MAS 148 Glaive throughout first-person fight dives.
- Fastened a problem the place the defibrillator would seem like floating in the course of the leaping animation.
- Fastened a problem the place provide pouches would typically not replenish appropriately.
- Deployable devices are usually not destroyed/faraway from rubble piles
- AT grenades now create small craters as an alternative of medium ones.
- Buildings now require extra hits to be destroyed by a sledgehammer.
weapons:
- Weapon distribution has been rebalanced to raised match every weapon’s injury profile throughout all ranges. Low injury weapons have a slight enhance in dispersion when firing, whereas excessive injury weapons have a slight lower in dispersion.
- Utilizing a sniper rifle with a category aside from Recon now not will increase weapon unfold. As a substitute, the weapon begins to sway in the course of the zoom transition, sustaining stability and highlighting the precision benefit of reconnaissance.
- Fastened misalignment subject with top-mounted pink dot sights.
- Fastened a problem the place attaching a bipod whereas zooming would solely change the FOV as an alternative of utilizing the right optics.
- Fastened a problem the place the Lengthy Suppressor was utilizing the improper attachment level value for some weapons.
- Improved computerized rifle reticle settings to make burst hearth extra environment friendly.
- Fastened a problem the place utilizing a bipod too near complicated geometry might trigger gamers to turn into misaligned when inclined.
- Sledgehammer injury has been balanced in opposition to world objects for higher consistency.
- Fastened a problem the place gamers couldn’t depart the firing vary.
Maps and modes:
- Improves the results of fog and smoke after destruction, stopping them from remaining too lengthy and affecting visibility.
- Improved publicity transition between indoor and out of doors areas for elevated visibility.
- Fastened a problem the place zipline carabiners would seem offset and fly subsequent to the wire as an alternative of alongside it.
- Squad names are actually randomized initially of a Squad Deathmatch match.
- Added seen bomb mesh to Rush’s armed M-COM.
- Up to date after-hours UI visualization in all modes.
- Fastened animation and positioning points throughout insertion sequences on all maps.
- Fastened a problem the place the sport mode UI would show incorrect scores or fail to replace throughout rounds.
- Fastened a problem with end-of-round development in King of the Hill mode.
- Fastened a problem that would trigger a bounce animation when gamers spawn of their headquarters after capturing new territory in an escalation throughout a number of maps.
Miraak Valley
- Fastened misaligned zipline meshes in Conquest.
- Fastened a problem the place Rush’s unfolding digital camera would present attackers on the alternative aspect of the map.
- Fastened a problem the place gamers have been unable to equip M-COM A in Rush because of the asset being positioned incorrectly.
siege of cairo
- Fastened overlapping territory strains and limits in the course of the Escalation briefing display.
Liberation Peak
- Fastened a problem in Escalation the place a part of the map on the NATO aspect could be disconnected in the course of the first interval of the match.
- Fastened a problem in Rush the place elements of the attacker’s headquarters space have been incorrectly marked as out of bounds.
New Sobek Metropolis
- Fastened a problem the place gamers have been unable to seize a part of Flag C in Escalation.
- Fastened a problem the place gamers might catch hearth in the event that they spawned close to a burning truck in Workforce Deathmatch.
- Adjusted spawning of infantry automobiles too near buildings within the PAX Armata HQ space.
manhattan bridge
- Fastened a problem in Breakthrough the place gamers might get caught on the top of spherical display if the occasion chief left in the course of the EOR sequence.
UI and HUD:
- Added new markers to newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- The 3D preview for sure devices has been up to date to indicate their expanded state.
- Added a preview video to indicate how the gadget works.
- Added new ornament choices to chose devices.
- For readability, I modified (Save and Shut) within the (Increase) menu to (Shut).
- Fastened varied UI points with loadouts.
- Fastened a problem the place Possession XP boosts in Battlefield 6 weren’t displaying appropriately on the finish of a spherical.
- Fastened a number of textual content inconsistencies in canine tags and challenges.
- Fastened a problem the place the HUD wouldn’t show when utilizing a 16:10 side ratio at sure resolutions.
setting:
- Added flick look binding to helicopter, jet, and transport management schemes.
- Fastened a visible subject the place some side ratio settings precipitated clear borders and inconsistent show conduct.
Single participant:
- Fastened a problem in Mission 01 the place gamers have been unable to lean ahead in the course of the Final Stand sequence if the film began whereas a knife was outfitted.
- Fastened a black display subject in Evening Raid missions.
Portal:
- Fastened a problem the place portal expertise photographs weren’t displayed on the host expertise display.
- Fastened a crash that would happen if a celebration chief began a portal server whereas content material packs 01 and 04 have been disabled.
- Improved the loading time of the Expertise Info tab within the server browser in order that the characteristic joins correctly.
- Fastened a misspelling within the message that appeared when making an attempt to affix a server that was unavailable.
audio:
- Fastened a problem the place footsteps couldn’t be heard when shifting with a knife outfitted.
- Fastened a problem with voice strains the place directional callouts (e.g. “Enemy North”) would play within the improper course.
- Adjusted haptic suggestions throughout a number of actions, together with window breaking, defibrillator use, swimming, rocket pods, mounted MGs, and marine automobile collisions.
- Refined giant projectile audio with new missile, rocket pod, and cannon shell flyby results. Improved distance dealing with and general combine for a extra sensible influence sound.
- Up to date audio configuration for mild rockets and LMGs. Refined explosion crossfades and adjusted distant sound conduct.
- Improved audio stability when firing automobiles and weapons, decreasing noise artifacts, pointless phasing, and oversaturation.
- Added wi-fi chatter by the controller’s speaker.
- Fastened a problem the place collision reactions for firing vary dummies and automobiles might typically play incorrect or manipulated scratch sounds.
- Disabled radio processing of stationary automobile pings and glued compass course for ping indicator.
- Fastened lacking or inaccurate ambient and destruction sounds on a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio settings to environmental props equivalent to development fences and buses.
- Added new sound results to the Breaking Information and Handover sections of the primary menu, together with improved reveal animations.
- Fastened a problem the place displaying a delayed problem tab might set off early audio playback.
- Fastened a problem the place the defibrillator looping sound might minimize out whereas leaping.
- Fastened lacking or desyncing reload sounds.
- Fastened M39 EMR utilizing suppressed audio when not suppressed.
- Restored lacking exterior sound results for RWS anti-gunner mines.
- Fastened a problem the place soundtrack tracks would immediately minimize off or skip in the midst of a music.
- Reloads some weapon audio polishes.
This announcement is topic to alter as we hearken to suggestions from our group and proceed to develop and evolve our dwell providers and content material. We all the time attempt to maintain our group as knowledgeable as doable.
Wesley is videogameaddicted’s Director of Information. Discover me on Twitter @wyp100. Wesley will be reached at wesley_yinpoole@videogameaddicted.com or confidentially at wyp100@proton.me.