battlefield 6 The replace 1.1.2.0 patch notes reveal the return of the open beta’s goal help settings and improved weapon dispersion and bloom changes as EA and Battlefield Studios unveil the upcoming new Season 1 map, Eastwood.
Listed below are the newest Battlefield 6 and REDSEC patch notes protecting all of the adjustments in tomorrow’s replace. New submit on venture web site. It features a breakdown of all the brand new weapons and options included within the long-promised mid-season replace, in addition to a ultimate record of different main adjustments, together with problem clarification, “main sharpening” to devices, enhancements to controller lag and stick response, and a wholesome dose of bug fixes.
Intention Help is unquestionably the headline replace this week, arriving as additional proof that BF Studios plans to proceed delivering on its post-launch guarantees. Those that participated within the Battlefield 6 beta take a look at in August will discover that the bottom goal help settings are extra according to the sport’s construct.
It is a U-turn from the elective launch model, with the staff explaining that their authentic purpose was to “make goal help really feel more practical past mid-range fight, which is one in all our focuses inside Battlefield Labs and the open beta.” BF Studios has now admitted that these adjustments have made excessive zoom aiming troublesome to regulate. Gamers can count on Battlefield 6 goal help to be extra secure, extra constant, and smoother beginning with replace 1.1.2.0.
βAfter reviewing participant suggestions and gameplay knowledge, we’re reverting goal help to the values ββa few of you skilled throughout Open Beta and Battlefield Labs,β BF Studio mentioned. βThis serves because the default, but additionally gives the power to change goal help to fit your preferences and playstyle by means of settings.β
Battlefield 6 followers will probably be completely satisfied to see weapon dispersion and additional changes to Bloom. Replace 1.1.1.5 The adjustments obtained optimistic suggestions. The earlier patch addressed variance associated to gunfire when aiming after sprinting, and tomorrow’s Season 1 replace will barely cut back variance throughout the board. Whereas every change suggests we’re getting nearer to the sleek FPS expertise BF Studios needs, Portal gamers also can look ahead to extra Portal instruments in replace 1.1.2.0, together with golf carts and sandbox map choices.
One month after launch, EA and BF Studios are making regular progress with a degree of communication that retains the participant base coming again for Battlefield 6. Tomorrow’s replace will seemingly maintain our earlier promise. Neighborhood overview printed by builders final weekHowever it’s clear that there’s nonetheless a lot work to be accomplished.
For instance, extra weapon bloom changes will seemingly be added sooner or later because the staff displays suggestions, which will even embrace lighting changes. That is one other promise from final week’s overview that was not included within the 1.1.2.0 patch notes. These are upcoming adjustments at present in improvement for Battlefield 6, however different scorching matters are mentioned to be into account for attainable future changes, together with map dimension, UI, participant stats, hit registration/netcode, and extra.
The three-phase Battlefield 6 Season 1 started on October 28, 2025 with the primary chapter “Rogue Ops” and the Blackwell Subject map. California Resistance launches on November 18th with the 1.1.2.0 replace, Eastwood, Sabotage restricted time mode, Gauntlet rodeo missions, DB-12 shotgun, M357 sidearm, battle pickup characteristic, and extra. The final main replace of Season 1, Winter Offensive, continues on December ninth, including gameplay adjustments, a limited-time ice rock model of the Empire State, and the Ice Climbing Ax melee weapon.
Battlefield 6 replace 1.1.2.0 will probably be launched on November 18th at 1am PT / 4am ET. Whereas we look forward to extra information, learn our interview with BF Studios Solo queue choices for battle royale and Different upcoming REDSEC map updates. You may also learn our article 8/10 Battlefield 6 Multiplayer Assessment and our 7/10 REDSEC Assessment.
Lastly, the entire Battlefield 6 Replace 1.1.2.0 patch notes may be discovered beneath.
Battlefield 6 1.1.2.0 Replace Patch Notes
This replace consists of in depth enhancements to soldier responsiveness, aiming consistency, animation constancy, and general stability throughout Battlefield 6. We additionally launched a brand new limited-time mode, refined the habits of goal help, and resolved quite a few points with weapons, devices, and automobiles primarily based on group suggestions. The replace will probably be obtainable tomorrow, November 18th at 09:00 UTC.
New Content material: California Resistance
- New map: Eastwood. A map with a Southern California theme.
- Variations of this map will probably be obtainable in all official modes.
- Conquest modes on this map embrace tanks, helicopters, and golf carts.
- New restricted time mode: Sabotage. A themed occasion mode targeted on destruction and counterplay.
- New weapons: DB-12 shotgun and M357 trait sidearm.
- Gauntlet mode features a new mission sort: Rodeo. This mission gives a number of automobiles that gamers can contest and combat with one another. Gamers earn bonus factors by defeating enemies whereas driving a car.
- New characteristic: Battle Pickups. These highly effective weapons can be found in sure experiences and portals, and have restricted ammunition however sufficient firepower to show the tide of battle in your favor.
- Portal updates:
- sandbox map. This selection permits portal expertise builders to start out on a extra degree taking part in discipline to show their imaginations into actuality.
- Golf cart automobiles can be utilized to construct experiences.
- Battle Cross: California Resistance Bonus Cross is out there for a restricted time.
- New underbarrel attachment: Slim Handstop, unlocked by problem.
- New characteristic coming later within the replace: Battle Pickups. These highly effective weapons can be found in sure experiences and portals, and have restricted ammunition however sufficient firepower to show the tide of battle in your favor.
Main replace for 1.1.2.0
- Intention Help has been reset to Open Beta changes, restoring constant infantry aiming habits throughout all enter sorts.
- Improved controller enter lag and stick response, offering smoother aiming and extra responsive soldier motion.
- Weapon Accuracy and Dispersion Changes: Mounted unintentional weapon dispersion improve charges and improved the accuracy of non-reconnaissance sniper rifles whereas globally decreasing dispersion throughout all weapon sorts.
- Improved readability of points and progress, making necessities simpler to know and monitor.
- Important polish has been made to deployable devices such because the LWCMS Moveable Mortar, LTLM II Moveable Laser Designator, and Provide Crate System.
- Fort Lyndon has been added to the portal, increasing the segments obtainable in community-created experiences.
Areas of enchancment
goal help
As we get nearer to launch, we revisited goal help changes primarily based on inside testing and the total vary of maps and fight distances coming with launch. Our purpose was to make goal help really feel more practical past mid-range fight, and this was one in all our focuses inside Battlefield Labs and Open Beta.
At launch, we elevated the slowdown at lengthy vary, however as soon as the sport went dwell we discovered that this made excessive zoom aiming much less clean and tougher to regulate.
After reviewing participant suggestions and gameplay knowledge, we’re restoring Intention Help to the values ββa few of you skilled throughout Open Beta and Battlefield Labs. This serves because the default, but additionally gives the power to alter goal help to fit your preferences and playstyle by means of settings.
This variation retains goal deceleration constant throughout all ranges, selling muscle reminiscence and providing you with a extra secure and dependable really feel for seasons to return.
Change historical past
participant:
- Intention Help: Totally reset to Open Beta tuning and related choices reset to default to make sure consistency.
- Mounted a difficulty the place car stick acceleration presets affected the supply of infantry aiming left/proper acceleration choices.
- Mounted a difficulty the place setting the stick acceleration preset to ‘Customary’ would incorrectly set the goal left/proper acceleration choice to 50% as a substitute of 70%.
- Mounted lacking infantry and car prefixes within the captions for stick acceleration presets and aiming left/proper acceleration choices.
- Mounted a difficulty the place the stick deadzone would ignore the primary 10% of the motion when utilizing a PS5 controller on PC.
- Mounted a difficulty the place participant motion (left stick) wouldn’t register till greater than 30% of the motion handed by means of the lifeless zone.
- Mounted joystick aiming enter habits.
- Added a brief dash “restart” animation when touchdown from a decrease peak.
- Added new loss of life animations for sliding and fight dive states.
- Mounted diving loop when getting into shallow water.
- Mounted a difficulty that prevented gamers from leaping out of water in sure areas.
- Mounted a difficulty the place it was not attainable to provoke a takedown on an enemy soldier if the enemy soldier had already initiated a takedown on a pleasant participant.
- Mounted a difficulty the place dragged gamers might face the flawed route if rotated rapidly.
- Mounted a difficulty the place the first-person pose would freeze when holding a grenade whereas leaping, sliding, or diving.
- Mounted a difficulty the place switching weapons throughout drag resurrection would break the reviver’s first-person perspective.
- Mounted a difficulty the place the Assault class’s extra grenade means wouldn’t grant 2 grenades on spawn.
- Mounted a difficulty the place weapons would grow to be invisible when crouching earlier than leaping.
- Mounted bouncing habits when touchdown on the sting of an object.
- Mounted ragdolls breaking when killed on high of a ladder, whereas leaping, close to a ledge, or in a automobile seat.
- Mounted digicam clipping when falling from a peak whereas susceptible.
- Mounted clipping when beginning drag & revive.
- Mounted a difficulty the place the primary individual digicam would clip by means of objects when dying close by.
- Mounted a difficulty the place the Rush Trait βMission Focusβ utilized an icon and velocity increase to all teammates.
- Mounted incorrect susceptible aiming angle on slopes.
- Mounted a difficulty the place victims have been misaligned throughout takedowns when utilizing excessive FOV settings.
- Mounted rotational discrepancies between first-person and third-person soldier aiming instructions.
- Mounted a difficulty the place weapon shadows can be positioned incorrectly whereas leaping or swimming.
- Mounted a difficulty the place the pickup immediate wouldn’t seem when susceptible.
- Mounted lacking splash impact whereas swimming.
- Mounted a difficulty the place third-person soldier animations would grow to be caught when getting into participant view.
- Mounted teleporting or changing into invisible when getting into a car whereas vaulting.
- Mounted third-person view inconsistency when troopers are mounted.
- Improved fight dive animations in first and third individual.
- Improved first-person LTLM II dash animation.
- Improved vault detection in cluttered environments.
- Hazard Ping double faucet window elevated from 0.2 seconds to 0.333 seconds.
- Up to date the rhythm of the first-person animation for going up and down stairs.
- Mounted a difficulty the place hit registration would fail when getting into a gunfight after exiting a car.
car:
- Mounted a difficulty the place the digicam would reset when getting into the GDF-009 AA fastened gun after one other person.
- Mounted problem with gunner weapons clipping in IFV seats.
- Mounted a faint metallic affect sound coming from the stays of the M1A2 SEPv3 predominant battle tank turret.
- Mounted a number of instances the place IFV’s MR missile might trigger extra harm than meant to MBT, IFV, and anti-aircraft automobiles
- Mounted inconsistent projectile video results on Abrams predominant gun.
- Mounted instantaneous 180 diploma rotation after exiting the automobile.
- Mounted a difficulty the place car provide scores have been lacking when a teammate obtained ammo.
- Mounted outsized hitbox on UH-79 helicopter.
- Mounted a difficulty with UH-79 helicopter passenger and gunner placement.
- Mounted re-entry problem when attaching an inverted quad bike.
- Mounted unintentional goal help from assault helicopter gunner missiles.
- Mounted unresponsive joystick free digicam controls on transport automobiles.
weapons:
- Variance adjustment path: Variance has been barely diminished general to scale back affect on expertise.
- Mounted a number of cases of Canted Reflex and Canted Iron Sight optics clipping on excessive magnification scopes.
- Mounted some points with underbarrel attachment alignment
- Mounted minor misplacement and clipping of sights and barrels
- Mounted lacking or inaccurate journal icons, names, and mesh assignments.
- Mounted a difficulty the place the SV-98’s harm stats would seem decrease when outfitted with the 5 MW Purple attachment.
- Mounted a difficulty the place slug bullets would despawn too rapidly after being fired from a shotgun.
- Mounted a difficulty the place the SU-230 LPVO 4x Variable Scope wouldn’t have clean transitions and zoom toggle sounds when aiming.
- Mounted a difficulty the place two inexperienced lasers in DRS-IAR would share the identical Hipfire stat increase.
- Mounted a difficulty the place affect sparks wouldn’t meet photosensitive compliance requirements.
- Mounted a difficulty the place the Mini Scout might hit gamers within the head whereas aiming in third individual.
- Mounted animation and posture points affecting PSR and different rifles when transferring or viewing from excessive angles.
- Elevated emphasis on long-range efficiency in automated rifle stability. Advantages PW7A2 and KV9, however has minor changes elsewhere.
- Diminished recoil and fluctuation for LMR27, M39, and SVDM, enhancing long-range reliability.
Devices:
- Pleasant troopers can now harm and detonate sure ally devices.
- Mounted a difficulty the place class skills would generally not activate despite the fact that the UI indicated they have been obtainable.
- Mounted movement sensor auto-deployment after scouting package alternative.
- Mounted the damaged M320A1 grenade launcher floor mannequin.
- Mounted interplay on the fringe of the display screen for the C-4 pickup.
- Mounted clipping when launching the UAV distant management whereas utilizing sure weapons akin to rifles.
- Mounted clipping when holding CSS bundles.
- Mounted line-of-sight necessities for CSS bundles that precipitated pointless blocking.
- Mounted the persistence of deployable cowl after car destruction.
- Mounted a difficulty the place the “pip” indicator would disappear whereas serving CSS bundles.
- Mounted duplicate playback of deployment audio on M4A1 SLAM and C-4.
- Mounted a failing projectile attachment for the X95 BRE Breaching Projectile Launcher.
- Mounted inconsistent hit registration for defibrillators after vary adjustment.
- Mounted interplay logic between Provide Pouch and Assault Ladder.
- Mounted collision for LTLM II Tripod troopers.
- Mounted untimely explosion of M15 AV Mine in plane particles.
- Mounted M15 AV Mine melee placement exploit.
- Mounted a difficulty the place the pickup immediate for a thrown C-4 bag wouldn’t seem.
- Mounted MP-APS smoke propagation error between allies.
- Mounted a number of haptic and suggestions points with devices such because the LWCMS Moveable Mortar and the CSB IV Bot Stress Mine.
- Mounted placement preview interference with GPDIS.
- Mounted a difficulty the place XFGM-6D Recon Drone physics might permit automobiles to be pushed.
Maps and modes:
- Added Sabotage as a brand new restricted time occasion mode.
- Added new map “Eastwood”.
- Mounted a black display screen spawn problem with Deploy Beacon in TDM, SDM, Domination, and KOTH.
- Mounted incomplete or inaccurate spherical consequence knowledge when becoming a member of mid-match.
- Mounted matchmaking logic to forestall match becoming a member of at late phases.
- Mounted a difficulty with a number of destruction resets after aspect swaps in Strikepoint and Sabotage.
- Mounted motion lock after insertion firstly of a spherical.
- Mounted unintentional AFK kicks whereas spectating in Strikepoint.
- Diminished extreme environmental smoke opacity throughout a number of maps.
UI and HUD:
- Added message when attempting to alter stance with out sufficient house.
- Downed gamers now seem within the kill log in modes that use crawl-down situations (Strike Factors, REDSEC, and so on.).
- Expanded Strikepoint’s high UI to show detailed participant counts alive/down/lifeless.
- Mounted incorrect Assault coaching path icon.
- Mounted incorrect coloration utilization for squad mate well being bars.
- Mounted lacking tooltips and UI prompts in single-player tutorials and mission briefings.
- Mounted a difficulty the place the XP tracker icon was lacking at degree 3 when utilizing discipline upgrades.
- Kill affirmation indicators now seem if the sufferer bleeds after being broken by the participant in modes that use the crawling state (Strike Level, REDSEC, and so on.)
- Updates with minor UI polishes and changes to numerous recreation modes.
- “Thanks!” is now displayed for allies outdoors of your squad. Subtitle after revival.
setting:
- Added a brand new choice to permit gamers to robotically dash when pushing the stick totally ahead.
- Added a brand new keybind that enables gamers to immediately swap to knife as a substitute of holding down a button. This keybind doesn’t assist you to carry out a situational takedown, however equipping a melee weapon will assist you to carry out a takedown.
Single participant:
- Addressed a number of points with overly brilliant flashes and unintended visible results.
- Mounted a difficulty the place AI teammates wouldn’t reply to resuscitation orders and different instructions, enhancing staff performance and responsiveness.
- Mounted lack of grenade performance and shadow rendering errors in underground areas throughout the βTransferring Mountainsβ mission.
- Mounted a number of cases the place sound results and voiceovers wouldn’t play appropriately throughout gameplay or cinematic moments.
- Mounted subtitle and audio-video synchronization points throughout gameplay and cinematic sequences.
- Mounted varied cases of damaged shadow and LOD habits when utilizing decrease graphics settings.
- Addressed a difficulty with object clipping and teleportation throughout the automobile chase sequence within the “Transferring Mountains” mission.
- Resolved a number of instances of stuttering and desyncing when utilizing sure graphics presets on NVIDIA and AMD {hardware}.
- Resolved a number of points that might trigger an infinite loading display screen to seem throughout mission transitions or save or load operations.
- Resolved shader stutter in prologue mission “All the time Faithfull”.
- Mounted a difficulty the place social gathering invitations wouldn’t work throughout the marketing campaign loading display screen.
audio:
- Added new sound impact for Double Ping. Sound hierarchy of subtle singles and harmful pins.
- Added new soldier motion and gunshot sound results, and stuck a number of foley points.
- Added turret motion audio for Marauder RWS weapons.
- Mounted door sound task.
- Mounted audio for swimming, obstacles, and platform footsteps.
- Mounted a difficulty the place character voiceovers wouldn’t replace when altering troopers throughout a match.
- Mounted looping ambient sounds (e.g. meals vehicles) and faulty particles collisions.
- Mounted a difficulty the place the primary individual voice over gasp was lacking when reviving.
- Mounted lacking third-person narration in explosive scenes.
- Mounted lacking LP audio on zoom audio.
- Mounted a difficulty the place ping audio was not audible whereas spectating.
- Mounted a difficulty the place the reload sound impact was lacking when a weapon had one bullet remaining.
- Mounted lacking voiceovers for provide actions and resurrection requests.
- Mounted a number of commander voiceover points.
- Mounted a difficulty the place music settings within the menu wouldn’t mute music.
- Mounted the Marauder RWS gun seat change and turret reload audio.
- Mounted underwater respiration voiceover and inconsistent swimming audio.
- Smooth frontend and music loading transitions between matches.
- Battle Cross sound results have been synced to animations.
- Adjusted audio settings for lighting fixtures.
- Up to date hostile voice over logic and adjusted reload voice over combine.
- Up to date the music emergency system on the portal.
Portal:
- Added new script capabilities for music management: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
- Mounted ModBuilder’s RayCast() to correctly detect terrain and setting objects.
{Hardware}:
Mounted a difficulty the place framerate was restricted to 300FPS on Nvidia playing cards
pink sec
car:
- Mounted a difficulty the place golf carts might set off the Gauntlet’s PTKM-1R gadget.
- Mounted gunner MG mannequin being persistent after rib boat destruction.
UI and HUD:
- Added degree show data to the “Coaching Path” part on the “Class Particulars” display screen.
- Mounted a difficulty the place troopers and UI components could possibly be misplaced within the pre-game foyer after matchmaking.
- Mounted a difficulty the place the M417 A2 wouldn’t seem on the kill card or kill feed.
audio:
- Mounted a difficulty the place teammate loss of life sound results could possibly be triggered for non-teammates.
This announcement is topic to alter as we take heed to suggestions from our group and proceed to develop and evolve our dwell companies and content material. We at all times try to maintain our group as knowledgeable as attainable.
Michael Cripe is a contract author for videogameaddicted. He’s finest identified for his work on websites akin to The Pitch, The Escapist, and OnlySP. Comply with him on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).