Scott Baird is a contributor with over a decade of expertise writing about video video games, together with board video games and tabletop RPGs. Scott beforehand labored at Dexerto, Cracked, Dorkly, and Gamepur.
A former developer at Rockstar North has revealed that the Grand Theft Auto sequence was nearly pulled from the US in the course of the PS2/PS3 period, however the venture fell via earlier than it even acquired began.
A lot of the Grand Theft Auto video games are set in a fictional America, with areas which are thinly veiled parodies of real-life areas, comparable to Liberty Metropolis, a recreation of New York Metropolis. The primary PS1 recreation had an growth known as Grand Theft Auto: London 1969, however that is the one time the sequence has explored different international locations.
Former Rockstar North technical director Obbe Vermeij instructed GamesHub that the Grand Theft Auto sequence is basically set on a special continent.
Grand Theft Auto: Tokyo is sort of right here
Vermeij mentioned Grand Theft Auto Tokyo was in improvement to the purpose the place it was scheduled to be produced at one other studio in Japan, however that venture by no means materialized.
We had concepts for GTA video games in Rio de Janeiro, Moscow and Istanbul. Tokyo is sort of a actuality. One other studio in Japan was making an attempt to do this, and so they had been making an attempt to make use of our code to do GTA: Tokyo. However in the long run it did not occur.
This recreation was supposed to return after the PS2 trilogy, when the sequence was already big. Vermage defined that Grand Theft Auto hasn’t left America since PS1 as a result of American cities are so culturally recognizable that the venture is simply too massive to danger a brand new setting.
It is a disgrace that the Grand Theft Auto sequence hasn’t explored different international locations since its launch for therefore lengthy. Vermeij makes level about the fee, contemplating the period of time it took to make Grand Theft Auto 6. With a lot money at stake, it is simple to see why Take-Two and Rockstar do not wish to take the danger.
