Sucker Punch particulars how Ghost of Yotei As defined by Programming Director Adrian Bentley on the PlayStation Weblog, extending sightlines, transferring occasion administration to the GPU, and aggressively culling in entrance of the G-buffer permits for a broadly readable panorama with out hindering efficiency. The studio says that distant mountains are “baked” into textures for a higher-definition look, whereas the GPU compute renderer roughly doubles the quantity of grass and renderable gadgets, lowering a scene with “greater than 1 million” bushes/rocks/bushes to about 60,000 attracts for the ultimate picture.
“From a technical standpoint, we wanted an extended line of sight to land that feeling, which meant higher rendering of distant grass, terrain, and mountains,” Bentley added.

To scale this up, the workforce depends on procedural assisted authoring and a GPU compute job chain (occlusion culling → reminiscence allocation → fill draw data) to reduce CPU involvement and browse again solely what is required to mix a body’s command record. These similar pipelines additionally generate runtime parts, resembling massive flower fields, so you may improve density with out incurring CPU bottlenecks.
Interactivity is intentional as effectively. The weapon sweep’s “lower buffer” renders every body and is sampled by the cuttable geometry. This enables Atsu to generate context-aware particles above the lower line whereas slicing by way of grass, flowers, and small vegetation. In snowy biomes, a combo of terrain tessellation and displacement buffers permits deep snow to deform underneath footsteps, rolls, fight, and even shed snow from bushes and bushes. Completed with a delicate display screen house glow impact.

Ambiance has been considerably upgraded Tsushima’s engine. As a result of Mt. Yotei is usually coated in fast-moving clouds, the workforce makes use of a depth-aware cloud map and parallax scrolling (triple body mixing to cut back artifacts) to render clouds in entrance of the geometry. By storing the common depth and squared depth per texel, the renderer calculates how a lot the mountain is obscured by the cloud. The native quantity fog quantity accelerated by the PS5 FP16 path makes use of a lightweight house cloud shadow map to choose up crepuscular rays, permitting artists to put rays in additional frequent shafts of sunshine.
Ghost of Yotei World know-how is not a single trick; it is stacking, baked distant element, GPU-first occasion processing, focused readback, and material-aware interactions that permit artwork path breathe whereas controlling body time.