Arrowhead Recreation Studios has launched a brand new replace. helldiver 2. The replace, numbered Patch 4.1.0, additionally comes with a video wherein the sport’s builders overview the patch notes and clarify a number of the modifications made when it comes to recreation steadiness. There have been fairly a number of modifications to a number of weapons within the recreation, from melee sidearm weapons just like the CQC-2 Machete to main weapons just like the AR-23C Liberator, and even weapons granted by strategic gems.
Along with the massive variety of modifications within the replace, we additionally made optimization-oriented modifications to fairly a number of points that had been bothering us. helldiver 2. These embody standing results on automaton items, bodily physique dealing with, injury calculations, weapon firing VFX, and extra. Full patch notes and developer movies could be discovered beneath.
The studio has beforehand talked about plans to decelerate manufacturing of extra content material. helldiver 2 As an alternative, concentrate on enhancing your title’s efficiency. Director Mikael Eriksson spoke in a video about what number of gamers are experiencing points with the discharge of the “Into the Unjust” replace, and the way the studio needs to ensure the co-op shooter is in a steady state earlier than engaged on extra content material.
helldiver 2 Obtainable for PC, PS5, and Xbox Collection X/S. Try our overview of the most recent launch to study extra.
helldiver 2 Replace 4.1.0 patch notes:
steadiness
Basic modifications
Major, sidearms, projectiles, and methods
- Enhancements have been made to extend the general effectiveness of main weapons, sidearms, projectiles, and methods.
Mild and medium piercing weapons
- Mild and medium penetration weapons now supply a extra distinct benefit.
- Mild piercing weapons sometimes deal the next share of whole injury in opposition to sturdy enemies, making them extra clearly differentiated from medium piercing choices.
SMG and pistol
- SMGs and pistols have been tuned to emphasise their position as melee weapons. Shut-range injury has been elevated and injury falloff has been elevated to strengthen the id of close-range fight.
Melee weapons and projectiles
- Melee weapons and projectiles have been improved to make every function really feel extra impactful and distinctive.
provide rack
- Provide racks can not be climbed.
essential weapon
SG-8P Punisher Plasma
- Projectile injury diminished from 100 to 0
- Injury explosion elevated from 150 to 225
SG-8S Slugger
- Injury elevated from 280 to 330
- Endurance injury elevated from 75 to 90
AR-23 Liberator
- Injury elevated from 80 to 90
- Endurance injury elevated from 15 to 22
AR-23A Liberator Carbine
- Injury elevated from 80 to 90
- Endurance injury elevated from 15 to 22
AR-23P Liberator Penetrator
- Injury elevated from 60 to 65
AR-23C Liberator Concussive
- Injury elevated from 65 to 75
- Endurance injury elevated from 30 to 35
AR-61 Tenderizer
- Endurance injury elevated from 22 to 30
AR-32 Pacifier
- Injury elevated from 50 to 55
- Stun worth per projectile elevated from 1.5 to 2
SMG-37 Defender
- Injury elevated from 80 to 100
- Endurance injury elevated from 8 to 18
- Resistance elevated from 0.6 to 1.2
MP-98 Knight
- Injury elevated from 70 to 90
- Endurance injury elevated from 7 to 18
- Resistance elevated from 0.6 to 1.2
SMG-32 Reprimand
- Injury elevated from 125 to 135
- Resistance elevated from 0.6 to 1.2
SMG-72 Pamler
- Injury elevated from 70 to 85
- Endurance injury elevated from 7 to 18
- Stun worth per projectile elevated from 1.5 to 2
- Resistance elevated from 0.6 to 1.2
LAS-16 Sickle
- Injury elevated from 55 to 60
- Endurance injury elevated from 5 to six
MA5C assault rifle
- Injury elevated from 80 to 90
M7S SMG
- Injury elevated from 70 to 80
- Endurance injury elevated from 7 to 16
- Drag elevated from 0.6 to 1.2
Sta-11 SMG
- Injury elevated from 70 to 90
- Endurance injury elevated from 7 to 18
- Resistance elevated from 0.6 to 1.2
PLAS-39 Accelerator Rifle
- Additional spare magazines elevated from 8 to 12
- Ergonomics elevated from 40 to 60
aspect arm weapon
CQC-2 Saber
- Injury elevated from 110 to 125
- Endurance injury elevated from 55 to 65
CQC-5 Fight Hatchet
- Injury elevated from 110 to 160
- Endurance injury elevated from 55 to 80
- Assault pace has been barely slowed down
CQC-42 Machete
- Injury elevated from 170 to 200
- Endurance injury elevated from 80 to 100
P-2 Peacemaker
- Injury elevated from 85 to 95
- Endurance injury elevated from 25 to 30
- Resistance elevated from 0.6 to 1.2
P-19 Redeemer
- Injury elevated from 60 to 70
- Endurance injury elevated from 5 to 12
- Resistance elevated from 0.6 to 1.2
P-113 Verdict
- Injury elevated from 125 to 135
- Resistance elevated from 0.6 to 1.2
M6C/SOCOM
- Injury elevated from 100 to 110
- Resistance elevated from 0.6 to 1.2
P-92 Warrant
- Resistance decreased from 0.3 to 0
- Gravity multiplier diminished from 1 to 0.3
Throwing object
TED-63 Dynamite
- Injury elevated from 700 to 1000
- Armor penetration elevated from medium to heavy
- Harmful energy elevated from 30 to 40
- Stagger elevated from 30 to 40
- Variety of makes use of decreased from 4 to three
G-7 Pineapple
- Fundamental explosion fragments elevated from 7 to 18
- Harmful energy of essential explosion elevated from 20 to 30
- Fragment explosion internal radius elevated from 1 meter to 2.5 meters
- Fragment explosion injury elevated from 70 to 100
- Take away particles lifetime
- Fragment explosion particles diminished from 6 to 0
G-50 Seeker
- Flying enemies have increased precedence
- Highest goal precedence for marked targets
- Injury elevated from 400 to 500
G-6 flag
- Variety of makes use of elevated from 5 to six
G-3 Smoke
- Variety of makes use of elevated from 4 to five
throwing knife
- Injury elevated from 250 to 300
- Endurance injury elevated from 100 to 150
PLAS-1 Scorcher
- Plasma projectiles now go via foliage with out shedding pace
trick
PLAS-45 Epoch
- Explosion length elevated from 3 seconds to three.25 seconds
- Muzzle cost VFX has been delayed by 0.5 seconds to now present when the projectile is overcharged, enhancing visibility of the cost state.
- Normal projectile explosion injury elevated from 400 to 500
- Destruction power of supercharged projectiles elevated from 10 to 30
M-105 Stalwart
- Injury elevated from 80 to 90
- Endurance injury elevated from 15 to 22
FLAM-40 Flamethrower
- Canister capability elevated from 130 to 150
- Beginning canisters elevated from 2 to three
- Most variety of spare canisters elevated from 4 to five
APW-1 Anti-Materials Rifle
- Endurance injury elevated from 180 to 225
- Beginning journal elevated from 4 to five
- Most variety of spare magazines elevated from 6 to eight
AC-8 Autocannon
- Injury elevated from 260 to 325
GL-52 De-escalator
- Injury elevated from 55 to 100
- Endurance injury elevated from 55 to 70
MS-11 Solo Silo
- Well being elevated from 800 to 1500
- enemy doesn’t assault
- Elevated harmful pressure required to destroy
Orbital Rail Cannon Strike
- Cooldown diminished from 210 seconds to 180 seconds
EXO-45 Patriot Exosuit
- Missile armor penetration at unhealthy angles elevated from 6-6-4-0 to 6-6-5-0
- Rotary gun ammo capability elevated from 1000 to 1350 rounds
enemy
- The aim is to make gentle and medium armor-piercing weapons equally efficient in opposition to sure widespread enemies by adjusting sturdy injury and sturdy resistance values.
lights up
contemporary mob
- Concentrating on the face offers further injury to the principle well being, successfully making a weak level.
- Fundamental well being decreased from 6000 to 5000
- Most well being zones are barely extra sturdy
- Barely decrease vulnerability to fireside to steadiness well being loss
excessive stage supervisor
- Fundamental well being diminished from 600 to 450
- Head well being elevated from 150 to 200
- Head zone armor diminished from 3 to 2
- Torso well being diminished from 600 to 450
- Arm well being diminished from 300 to 250
- Barely improved ease of ignition
leviathan
- Beam-based weapons are actually geared up.
- Leviathan doesn’t seem in missions outdoors of cities
thereminide
Rapture Pressure Enemy
- Up to date all Rapture Pressure enemy textures to enhance readability.
Rapture Warrior
- Motion pace underground has been diminished
- Have to floor extra usually when shifting underground
- Burrow assaults are barely slower and have extra space to dodge.
- The injury field turns into smaller when attacking from beneath.
- Entrance leg armor diminished from 3 to 2
- They like to spawn earlier than attacking the turret as an alternative of destroying it from underground.
Rapture Spewer
- The timing of the beginning of conduct after leaving the burrow has been readjusted.
Variations of bile spitting
- Enlarged the weak level of the mouth
Brood Commanders
- A bit of arduous to catch hearth
warriors
- A bit of arduous to catch hearth
- Barely elevated sturdiness of head and torso
dragon cockroach
- Spawn fee decreased
- 50% discount on problem ranges 5 and 6
- 40% discount on problem ranges 7, 8, and 9
- 33% discount at problem stage 10
- Destruction of wings immediately terminates the dragon
- Wings now has 4000 distinctive well being swimming pools
- Wings now take extra injury from explosions
bile spitter
- A bit of arduous to catch hearth
- Bigger physique components are barely extra sturdy
excessive broad
- Improved efficiency throughout encounters with Highbroods.
automaton
base alarm
- Automaton troopers in bases ought to now have higher visible affirmation earlier than calling in reinforcements, as an alternative of calling in reinforcements straight away.
Devastator
- A bit of arduous to catch hearth
- Bigger physique components are barely extra sturdy
command bunker turret
- Eliminated ragdoll from projectile explosion
manufacturing facility strider
- Barely weak in opposition to hearth
warstriders
- Fires 2 fewer grenades per salvo
- Fires grenades much less incessantly
- Eliminated ragdoll from projectile explosion
- Added weak spots to focus on the eyes and again vents.
scout strider
- Armored prime defend is extra sturdy
correction
trick
- Mounted a difficulty the place Helldivers had been unable to set off methods within the goal space of ββthe βNuke Nurseryβ cave mission
- Mounted a difficulty that triggered the B-100 Transportable Hell Bomb technique to generally fall onto the cave roof within the βDestroy the Spore Lungβ mission
- Mounted a difficulty within the Nuke Nursery Hive World mission the place the drill goal technique may generally land in unintended areas, reminiscent of on prime of a cave
- Gamers can now maintain aiming when activating the LIFT-860 hover pack
crash
- Mounted a uncommon crash that would happen when combating Illuminate
- Mounted a crash when sizzling becoming a member of and making ready earlier than different sizzling joiners
- Mounted a crash that would happen when a participant rejoined a number of occasions
- Mounted a uncommon crash brought on by Eagle-1
- Mounted a uncommon bug the place Eagle-1 wouldn’t be faraway from the sport session, ultimately inflicting a crash
- Mounted a uncommon crash bug that would happen when spawning in a bunch of enemies
- Mounted a crash affecting Helldivers making an attempt to lean out of a automobile
- Mounted a crash that would happen when scrolling via the weapon customization menu
- Mounted a crash that would happen throughout recreation shutdown
weapons
- Mounted armor penetration values ββwithin the statistics menu for the CQC-5 Fight Hatchet, CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and G-7 Pineapple Grenade. Armor penetration worth is displayed as “medium” as an alternative of “gentle”
- Improved preliminary bullet alignment whereas strafing and using a car
- Moved the first-person digicam additional away from the MS-11 Solo Silo’s Goal Designator scope.
- Mounted a difficulty the place weapon reload animations can be out of sync when utilizing armor passives that enhance reload pace
- FAF-14 Spear can now lock onto Automaton anti-aircraft turrets
- Mounted a difficulty the place the projectile would hit the middle of the goal immediately when very near the thing
- Haptic suggestions is now displayed whereas firing the FLAM-40 Flamethrower technique.
others
- Mounted a bug the place Highbrood physique components weren’t generated accurately
- Mounted an occasion the place Helldivers had been unable to rejoin a earlier host if the host left a be part of recreation in progress from a loadout
- Mounted a bug the place LIFT-182 warp packs would generally stay floating within the air or crash
- Mounted a bug within the Adreno-Defibrillator armor passive animation.
- Mounted a disconnection concern when becoming a member of 3 cross-platform gamers and a solo participant
- Mounted arm mesh clipping in some animations
- Diminished likelihood of Extraction Shuttle reducing via terrain
- Mounted a bug the place the avatar would flicker when the Helldiver was affected by mud or snow
- Mounted a bughole the place one of many CR10 glasses was coated by terrain
- Rapture Warrior can not destroy deployable turrets whereas underground
- Mounted a difficulty that triggered the GATER entrance door to grow to be inaccessible
- Mounted a uncommon concern the place gamers who’re a part of a combined platform may get disconnected in a three-person foyer becoming a member of a solo participant in poor community situations.
- Mounted a difficulty the place the Illuminated Dropship wouldn’t take correct injury through the βRepel the Invading Fleetβ mission
- The Saudi Riyal foreign money image is now displayed accurately within the in-game store.
- Reverse oil rig audio not performs constantly if the participant makes an attempt to reverse whereas drilling for oil.
- Mounted a difficulty the place Helldiver would go via the ground when diving close to barbed wire within the tutorial mission
- Mounted a uncommon gentle lock within the tutorial
- Helldivers will now die when driving right into a drill gap through the Nuke Nursery mission.
- Mounted a difficulty the place Helldivers had been in a position to enter a car despite the fact that another person claimed the seat first
- We mounted a difficulty the place controller vibration wouldn’t work correctly when connecting or disconnecting a controller on PC.
- Mounted points with numerous threads within the audio system
- Mounted a minor texture clipping concern on the ground between the Hellpod launchers on board the ship
- Mounted a difficulty the place the voice chat quantity may change unexpectedly, particularly when coming into a cave
optimization
- Optimized standing results
- Optimized physics by enabling Energy Dragdoll solely when wanted
- Optimized physics physique dealing with for injury calculations
- Optimized the eyes of automaton items and NPCs by altering them from particle results to shaders.
- Optimize AI conduct by analyzing and eradicating redundant code
- Diminished stuttering throughout mission drop-in sequences in Hive Worlds.
- Improved audio IO efficiency
- Snow distribution and general look has been rebalanced
- Improved efficiency by adjusting character LOD settings
- Optimized asset allocation for a number of planet sorts
- Optimize belongings reminiscent of grass scattered throughout various kinds of planets
- Optimizing asset allocation in Hiveworlds and Terminid caves
- Optimized asset setup and geometry for belongings utilized in Hiveworlds and Terminid caves.
- Optimized standing impact physics and particle techniques whereas sustaining visible suggestions and constancy
- Optimized numerous automaton explosion VFX
- Optimized the results of acid rain throughout acid storms
- Optimized Dragonroach capturing assault VFX
- We’ve made numerous optimizations to the hearth system, together with particle and lightweight optimizations.
- Improved efficiency by optimizing the rendering of a number of shaders.