Hollow Knight: Silksong Guide – All 30 Lost Flea Locations

Discover the flea Hole Knight: Silkson It is a multipart quest the place Hornet revisits again and again to unlock numerous rewards and numerous rewards. With 30 fleas scattered throughout the Falroom, you’ll cross the maps for them.

This information is a complete checklist of all 30 flea areas. Hole Knight: Silkson.

Bel Coronary heart

The highest of the Bell Coronary heart, the highest left nook of the chamber. The misplaced chisels are held behind a destructible wall.

Bilewater #1

Begin with the tall silo on the backside of Billwater, take a mid-level passageway within the left wall and proceed left by way of the realm. Misplaced chisels wait behind a destructible wall.

Bilewater #2

Strategy the highest of Bilewater and begin from the bench and head proper. It curls across the giant chamber and passes by way of the marsh. When you begin climbing, push in direction of the highest left to search out the room of the misplaced fleas.

The explosion step

This misplaced chisel is in a small area of interest, on the high of the highest silo with blown up stairs. To achieve this location, you will have a mix of crawling strains, clinging grips, drifter cloaks, or fadedown macs, relying in your talent.

Choir room #1

Begin from the bench within the choir room from the highest left bench and head in direction of the tall shaft. Close to the underside is the path to the Citadel Spa, however one other route simply above it stays. Go to the opposite facet of the chamber. With this shaft, head in direction of the sting of this room and discover a caged misplaced chisel. You will want a Drifter cloak, Faydown Cloak and Swift steps.

Choir room #2

Return to the tall shaft of the misplaced chisel in entrance and climb about half the highest of the left wall till you discover a destructible part in the proper wall. Destroy the fan to activate it, then return to the primary shaft and proceed to rise in direction of one more destructible wall on the proper. Rise the wind on the following misplaced chisel within the drifter’s cloak.

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Craw Lake

Use the balloon to make use of the platform within the higher proper nook of the crawl lake chamber to search out this misplaced chisel.

Deep Dock #1

It’s situated on the far left of the Deep Dock, however you’ll be able to solely entry this space by first breaking the wall within the decrease left nook of the central silo west of Belbeast Station. Soar over the Rabafaar to succeed in the flea.

Deep Dock #2

From the bench close to the highest left of the Deep Dock, head proper down the aisle. Within the subsequent chamber, the Misplaced Flea is situated on the opposite facet of the entry level within the high proper nook. You will want a drifter cape or a fast step.

Deep Dock #3

The acute proper facet of a deep dock on the border with a distant discipline. This common space requires easy keys to succeed in, in addition to a crawling line and protracted grip for the platform.

Exhaust gear

From the exhaust bench, head left and upwards to succeed in the shipwrecked cage. Use it as a foothold to proceed upwards and left. Grasp to the highest of this wall till you’ll be able to go left once more. Keep away from the decrease entice and once more the left entice. Discover entangled misplaced chisels on the platform with platform grips and fast steps somewhat extra on the platform.

Farfield #1

From the pilgrim relaxation, go left, then transcend the primary shaft to the opposite facet, then proceed to the following major chamber. From right here, head to the small silo and search for a destructible location on the wall to the proper to enter the key room with fleas.

Far Fields #2

Begin with the remainder once more, this time heading in direction of the proper in the other way. Proceed throughout the trail that follows the underside for the second misplaced flea from the realm. You will want to cling to the grip and drifter cloak.

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Greymoor #1

On the high of Greymoor’s left tower is a small room holding caged chisels.

Greymoor #2

Head straight from the highest of the Greymoor raise and discover a misplaced flea named Kratt.

Hunter’s march

As soon as entered by way of the bone marrow, the misplaced fleas positioned on this cage are situated alongside the right-hand path on the high proper of the primary chamber. Use flowers as a stepping stone to keep away from thorns.

Reminiscence

On the high of the big dome chamber, the best level in reminiscence itself. The misplaced fleas on this cage are huge and the mini boss battle itself.

Mount Fai

Within the central mount fay, when you proceed left by way of the tunnel on the left, as an alternative of reducing it, you’ll grip the left wall and squeeze it into the ice, discovering this misplaced chisel.

The corrupt duct

The misplaced chisel with the title generally known as Vog is situated on the high of the corrupt duct. She solely discovers a flea caravan whether it is at present in a corrupt duct. To achieve her, you must permit her to seize the hornet to the grape grapes that raise her up alongside the best way. Additionally, you will want Clawline, Cling Grip and Faydown Cloak.

Carak’s Sand

The chisel’s place is misplaced from the blasted stairs, so that you enter the sand of Karak and instantly endure the proper. Upward and proper platform to succeed in the area of interest with trapped misplaced fleas.

Shellwood

Ranging from Shellwood’s Bellway, go proper and onto the big shaft forward. Head downwards in direction of the wall on the proper facet of this shaft. It clings to grips, drifter cloaks, or faydown cloaks that can assist you attain entangled misplaced chisels.

The best way of the sinner

This misplaced flea is roofed in a room on the proper facet of the Sinner’s Path. Head in direction of the right-right silo, move by way of the damaged cage and down the proper wall to succeed in the realm.

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Songclave

It’s hidden within the alcove within the higher proper nook of the large chamber on the proper facet of Songclave. You will want Clawline and Cling Grip to platform to your location.

Bone marrow

On the high of the bone marrow, it’s situated within the higher proper nook of the chamber, and requires a number of platforms to succeed in the flea.

Slab #1

Within the chamber to the left of the slab. Don’t use heresy keys in locks. As an alternative, you proceed throughout the bridge and attain a round entry level resulting in the misplaced chisels within the cage.

Slab #2

Simply above the underside bench within the slab. To achieve this misplaced chisel, you will have to cling to a grip and fadedown cloak.

Underworks #1

To the left of the cauldron, on the underside of a large silo. Proceed alongside the trail that crosses the left and lava. The misplaced chisels are trapped in a small area of interest on the finish of this gauntlet.

Underworks #2

This part of Underworks is barely accessible through Wisp bushes. From the bench there, head left and cross the passage to Greymore. Within the subsequent chamber, proceed upwards after which place within the faculty to expel. There’s a mechanism that may be moved together with the trapped misplaced flea and used within the chamber. A claw line and protracted grip are required.

Whispering

From the stage head in direction of the primary silo, head left and head left alongside the passage that comes out from behind. On this huge room, the Misplaced Flea is situated within the higher proper nook, however you will have to surround it in direction of the highest left and draw a circle. You want crawling, grip cling, faydown cloak and fast steps on the platform.

Wormway

On the backside of the tall silo on the proper facet of the wormway there’s a destructible wall resulting in the proper. Within the remaining room there’s a creature holding a misplaced flea prisoner.

Save the primary 5 chisels and you may full the want and the Hornet will trip collectively to arrange a free caravan in your journey to Greymore’s subsequent vacation spot. Returning a complete of 15 chisels will earn you the “Flea Finder” trophy/achievement, sending the caravan to the explosive staircase, however 25 freed chisels will ship it to the corrupt duct.

Discover all 30 misplaced fleas and you’ll win the “FreeFriend” trophy/performing and Flealia eggs from Fleamaster Mooshka.

They’re all of the 30 misplaced chisels within the place Hole Knight: Silkson.


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