Following an earlier declare that the PS6 GPU shouldn’t be completely primarily based on AMD’s RDNA 5 structure, outstanding leaker KeplerL2 has offered additional clarification on the matter on social media. In response to “Moore’s Legislation is lifeless,” KeplerL2 clarified, “I am not saying it is not RDNA 5.”
In an additional put up, KeplerL2 stated that the GPUs in Sony’s next-gen consoles will finally help 99% of RDNA 5’s characteristic set. Nonetheless, he added, “Whereas it’s applicable to name it RDNA 5, it isn’t a ‘full RDNA 5.'” In one other put up, the leaker additionally talked about that the PS6’s GPU is nearer to the RDNA 5 structure than the PS5 is to RDNA 2.
Conversely, Moore’s Legislation is Lifeless claims a photograph of PlayStation 6 documentation explains that the console’s GPU relies on RDNA 5.
As for RDNA 5 options that could be lacking from the PS6 GPU, that is possible on account of DirectX-specific options accessible on AMD’s present technology graphics playing cards. Since Sony would not develop consoles that help PC gaming, compatibility with the Home windows graphics API shouldn’t be required, so it is easy to omit it.
KeplerL2 has beforehand talked about that the PS6 GPU shouldn’t be “full RDNA 5,” however dialogue of this additionally included the PS5’s RDNA 1-based GPU. Customers on the boards additionally posted screenshots evaluating the body charges of various video games that help the RDNA 2 characteristic, which is lacking from PS5, and the way every recreation tends to carry out higher on Xbox Collection X/S.
Warhammer 40,000: Area Marines 2 This is without doubt one of the video games mentioned as a result of it makes use of mesh shaders. Microsoft’s consoles had been extra able to processing this expertise and had been capable of preserve persistently excessive body charges. The PS5, alternatively, may solely deal with primitive shaders, which prompted some body charge drops.
Current studies additionally point out that the PS6 will characteristic 30GB of GDDR7 RAM break up into 10 particular person 3GB modules throughout the motherboard. The hand held PS6, alternatively, has 24 GB break up throughout eight an identical reminiscence modules. Every RAM chip is predicted to supply switch speeds of as much as 32 GB/s because of a 160-bit bus, so the PS6 is predicted to supply 640 GB/s of reminiscence bandwidth. It is a important improve in reminiscence capability and velocity in comparison with the PS5 and PS5 Professional’s 16GB. See our ideas on why it is a recreation changer.
Nonetheless, not too long ago, the business has been in an odd scenario on account of a extreme scarcity of reminiscence modules, which has led to hovering RAM costs. Current studies counsel that Sony could determine to postpone the launch of its next-generation console to 2028 or 2029, within the hope that the market will stabilize by then. “Individuals acquainted with the corporate’s considering” notice that this may also deal a serious blow to Sony’s plans to keep up person engagement throughout the console’s {hardware} cycle.