Biootic Disinjector obtained a nerfed bat over the weekend, however Bungie’s mid-season balancing go marathon It began easily and in earnest. The primary replace is reside and reduces the knife’s most lunge distance by 10 p.c and goal angle by 20 p.c.
“At the least they did not contact the injury,” is what you may most likely say subsequent, however sadly. Melee injury stats that would present as much as 100% bonus injury towards different Runners now solely present as much as 50 p.c. Don’t be concerned. This stays an efficient device towards UESC bots and different non-runner threats.
The explanation for this modification is sort of cheap. “Melee” marathon It’s meant to be a dangerous however highly effective approach to counter melee weapons equivalent to shotguns and submachine weapons. Nonetheless, the breakpoint for fast melee kills seems early within the melee injury stat development, so no further funding within the construct is required for optimum efficient output. β
As such, Bungie would not need melee assaults to really feel utterly ineffective, however believes that “to succeed in their most output, they need to be the results of significant buildcraft and improve development.” Consider the knife as a “highly effective backup device” that requires “extra considerate play” relatively than the earlier world eater.
One other large change is the bubble protect. It is now of superior rarity, so it is much less frequent, and its well being has been lowered by 33%. The excellent news is that resistance to UESC injury has been elevated by 17%, making bolt weapons much less efficient.
Please see the remaining patch notes under for extra particulars. Bungie beforehand revealed adjustments to the Recon Shell, and the Vandal Shell may also be touched up on April 14th, so keep tuned.
Marathon Replace 1.0.5.3
battle
knife
- Lowered most lunge distance by as much as 10% and goal angle by as much as 20%.
bubble protect
- Rarity elevated from Deluxe (Blue) to Superior (Purple)
- Bubble HP lowered by 33%
- Eliminated vulnerability to Volt Weapon injury
- Resistance to UESC injury elevated by 17%
runner
statistics
melee injury
- The bonus injury offered by the melee injury stat towards enemy runners has been lowered from 100% max to 50% max. Injury to non-runner targets stays unchanged.
Developer Notice: Melee assaults in Marathon are meant to be a dangerous however highly effective approach to counter melee weapons equivalent to shotguns and submachine weapons. Nonetheless, the breakpoint for fast melee kills seems early within the development of melee injury stats. This implies no further funding within the construct is required for optimum efficient output. We do not need to compromise on making melee assaults really feel highly effective, however we imagine that reaching their most output ought to be the results of significant construct crafting and improve development. The objective of this modification and the knife lunge adjustments above is to maintain the knife nonetheless a robust backup device, however to be handiest it requires extra considerate play, each on the run and off the run.
thief
- Mounted further grapple-related slide cancel transfer exploits.
storage and armory
- Mounted a difficulty the place vaults and armories may typically seem empty.
- Mounted a difficulty the place Armory merchandise updates and free day by day gadgets weren’t showing constantly.
contract
traxxas
- Eliminated “single run” situation from Traxus ROI 4/5.
zone
cryo archive
- Mounted a difficulty the place the exfil countdown would reset if the primary crew member to enter left the circle even when different crew members had been contained in the circle.