Whereas Frictional Video games – the studio behind seminal horror titles akin to: Soma, Amnesia: Darkish Descent and Amnesia: The Bunker – We’ve got already introduced our subsequent actions – Ontos – The studio has revealed fairly a number of particulars in regards to the sport. Due to an replace to the Steam web page and a publish on Xbox Wire from inventive director Thomas Grip over, we now know what the story of the brand new horror sport shall be, in addition to some particulars in regards to the setting.
“Since its launch, Soma “Ten years in the past, we labored onerous to take that have to the subsequent degree, pushing our gameplay, design scope, and philosophical themes additional than ever earlier than, and at the moment we will lastly present you a bit extra,” Grip wrote.
Ontos Gamers tackle the position of Aditi, who travels to the moon base Samsara after receiving a message from her father promising to clarify the mysteries surrounding their previous. Samsara itself is described by Grip as a shadow of its former glory, stuffed with thriller round each nook.
“We needed the place to really feel lived-in and make gamers wish to discover each element,” he defined. “Each door could be opened, and each nook of the station holds secrets and techniques that result in a deeper understanding of the story, hints to fixing the subsequent puzzle, and particulars that reveal what occurred there.”
Aditi has to cope with many unusual issues whereas in Samsara, together with having to participate in a “difficult experiment” that forces gamers to query their very own morality. In accordance with Grip, Frictional Video games did its finest to make sure that these set-piece experiments have been “refined and sophisticated,” permitting gamers to expertise “many potential outcomes and options.”
Grip additionally defined that. Ontos It is truly not a conventional horror sport. There are many scary scenes, however gamers do not have to fret about being chased by unkillable monsters like within the sport. amnesia collection.
“Our video games are advanced and multi-layered, searching for extra private and mental rigidity slightly than quick hazard from monsters. We wish gamers to assume, ‘Am I making the best determination right here? And if I am incorrect, what are the results?'” That is our purpose. Ontos” he wrote.
He additionally has a major quantity of Ontos This work was born due to an concept that remained after the studio completed its work. Soma. He additionally confirmed that the upcoming horror sport, scheduled for launch in 2026 on PC, PS5, and Xbox Collection X/S, was developed utilizing a brand new proprietary sport engine referred to as HPL4. Amongst different issues, this engine helped the studio create massive areas with interconnectivity between the assorted phases. “We needed it to really feel like, ‘For those who can see one thing by means of the window, you possibly can go there,'” Grip defined.