Capcom’s upcoming new IP, Pragmata, encompasses a main antagonist, a lunar AI that can take the lives of the spacecraft and his Android companions. However as a lot as synthetic intelligence has been within the information as of late, particularly in gaming, the builders of Pragmata say that they had no concept that after they began growing the sport it could change into a very popular matter.
Speaking to me at Tokyo Recreation Present 2025, recreation director Cho Yonghee and producer Nato Oyama say the idea of Pragmata is considering the moon from Yonggi and ask the crew to brainstorm concepts for the moon recreation. From there, the builders pitched the “black and white world” to the moon, and the idea that the enemy is AI got here later.
However they mentioned they did not know that they have been about to launch a recreation about enemy AI when the precise AI was such a tough topic.
“We could not actually predict that AI would develop a lot from the place you simply began with what you simply noticed, however now that AI has change into this huge in the actual world, “Oh, we should always have added this from what you simply noticed with AI,” Yonghee tells me. “So we’re like, ‘We should always have considered that.’ ”
Nevertheless, the pair verify that the actual world shifts round AI didn’t have an effect on the sport’s story or path. By the point it grew to become a scorching matter, the path was already set.
“Once we launched the idea trailer a couple of years in the past, the in-game AI concepts have been locked up very early in improvement,” says Oyama. “And we had it the identical factor you principally see within the recreation. And we actually could not predict that AI could be this huge now.”
“Yeah,” Yonghee provides. “So, the developments and developments of precise AI have been so quick, so maybe we’re overtaking what now we have within the recreation proper now. So what we see within the recreation might not be astounding as you in comparison with actual life.”
I laughed at this somewhat and acknowledged that I did not suppose we have been nonetheless Diana working round in the actual world.
“We created it to be the close to future, however the future is coming,” replies Oyama.
“Yeah, the phrase AI is a bit previous proper now,” Yonghee says. “So, by the point we attain the age and age the place pragmata happens, individuals are now not utilizing the phrase AI.”
Just lately I watched Pragmata once more on Capcom’s on-line program together with TGS. Earlier this yr we had a hands-on preview of the sport on Gamescom. We additionally talked to Oyama and Yonghee about Pragmata’s early concepts, together with the potential for being characterised by speaking canines. Pragmata will probably be out subsequent yr.
Rebekah Valentine is a senior reporter at videogameaddicted. You could find her posts at Bluesky @Duckvalentine.bsky.social. Do you could have any ideas for the story? Ship to rvalentine@videogameaddicted.com.