The discharge of the long-awaited newest installment of the Skate sequence wasn’t essentially what many anticipated.
That is one thing we acknowledged initially of our Early Entry assessment. The hype for a brand new skating recreation, even at its expense. The reside service style continues to be one thing that many individuals are enthusiastic about.
Because it stands, the sport’s preliminary launch had combined outcomes at greatest. Issues gave the impression to be beginning to flip round, with the sport’s most up-to-date Steam assessment labeling it as “largely constructive.” Nonetheless, EA is introducing some adjustments to the sport which are making folks uncomfortable.
A brand new replace has decreased the quantity of chip phrases within the recreation. As one remark factors out, that is the fourth reward nerf because the recreation’s launch. βThe participant pool continues to shrink, so that theyβre decreasing their efforts to attempt to squeeze extra day trip of individuals.β
Issues aren’t a lot better on the sport’s official boards, with a number of posts complaining in regards to the change and attempting to grasp the logic behind it.
Why is the problem of solely giving 5 lip chips per aim again? When it was modified to twenty per particular person, the small problem really grew to become worthwhile. Some containers have over 400 rip chips, so there’s little level in doing the problem now.
For a lot of followers, this could possibly be the top of skating.
Regardless of Skate’s Steam assessment turning the tide, its participant numbers inform a distinct story.
In keeping with SteamDB, the sport had 134,901 concurrent gamers as of September 21, 2025. This was 5 days after the sport was formally launched in Early Entry, and particularly the primary weekend after that launch date.
Skate can also be obtainable on Xbox and PlayStation platforms, and concurrent participant counts don’t embody gamers on non-Steam platforms.
Since that first weekend, the sport, which many thought of nothing greater than a pipe dream, has steadily declined. it isn’t the trigger Lack of curiosity within the skateboarding style. Tony Hawk’s Professional Skater 3+4 acquired vital acclaim, reaching just below 2 million gamers throughout PC, PlayStation, and Xbox.. The vast majority of these gamers are on Recreation Go however nonetheless actively enjoying the sport, so the demand for this style is clearly there.
Due to this fact, some followers haven’t given up hope but. Many appear content material to throw within the towel and see these adjustments as one other money-making ploy by EA to tug the carrot out of gamers’ attain and preserve metrics like “month-to-month energetic customers.” In different phrases, the sport has decreased the quantity of rewards you get for finishing duties, that means it’s important to play longer than earlier than to get something.
It is a drawback that has plagued reside service video games prior to now. As an alternative of spending an hour or so unlocking that cool pores and skin you wished, it’s important to spend a number of hours, if no more, which inflates the sport’s participant base and makes it seem like it is doing higher than it really is. You do not have to do further work in video video games to earn digital rewards. It is not enjoyable, it is work.
Skate discussion board person 4our2wentyy sums it up greatest. “The adjustments you have made tweak the rewards, however keep away from the true drawback. Ripchips lose their goal within the endgame and RIP scores are awarded within the fallacious locations. Repair them and each the foreign money loop and development ladder begin to make sense once more.”
It stays to be seen whether or not Skate’s builders will heed the overwhelmingly destructive suggestions on these adjustments, but when Skate’s long-awaited reboot is to have any probability of success, they’re going to have to keep away from upsetting an already dwindling participant base.