There are numerous balls in Ball x Pit, so there are numerous jokes available, however you may’t do any of them right here. There are additionally many nice mixtures. Some are extra highly effective than others, however all of them have their makes use of.
Right here we are going to introduce you to all the usual and particular balls that you would be able to come throughout at Ball x Pit. Lastly, I am going to additionally offer you some recommendation on the methods that appear to work finest for me.
All customary balls of ball x pit
| ball identify | ball impact |
| bleed | Provides 2 bleed stacks. Bleeding enemies take 1 harm per stack when hit by the ball (as much as 8 stacks) |
| Brood Mom | Each time you hit an enemy, there’s a 25% likelihood {that a} child ball shall be created. |
| Burn | Provides 1 stack for 3 seconds on hit (most 3 stacks). Burnt items deal 4-8 harm per second per stack. |
| cell | If hit twice, it would cut up into clones. |
| appeal | Every hit has a 4% likelihood to appeal enemies for five seconds. Charmed items will climb the board and assault the enemy. |
| darkish | Offers 3x harm, however self-destructs if it hits an enemy. There’s a 3 second cooldown earlier than you may fireplace once more. |
| earthquake | Offers 5-13 harm to close by items inside 3×3 squares. |
| egg sac | When it hits an enemy, it explodes into 2-4 child balls. There’s a 3 second cooldown earlier than you may fireplace once more. |
| Freeze | 4% likelihood to freeze enemies for five seconds. Frozen enemies take 25% extra harm. |
| Ghost | Move via enemies. |
| iron | Offers twice as a lot harm, however strikes 40 % slower. |
| Laser (horizontal) | Offers 9-18 harm to all enemies in the identical row. |
| Laser (vertical) | Offers 9-18 harm to all enemies in the identical column. |
| mild | Blinds enemies for 3 seconds on hit. Blind items have a more durable time seeing you and have a 50% likelihood of being missed when attacking. |
| lightning | Offers 1-20 harm to as much as 3 close by enemies. |
| poison | Applies 1 stack of poison on hit (as much as 5 stacks). The poison lasts for six seconds, and every stack offers 1-4 harm per second. |
| vampire | Every hit has a 4.5% likelihood of restoring 1 well being. |
| wind | Move via enemies, slowing them by 30% for five seconds, however dealing 25% much less harm. |
All Ball x Pit combo balls
| combo identify | recipe | ball impact |
| murderer | iron + darkness iron + ghost |
You possibly can go in entrance of the enemy, however not within the again. Backstab offers 30% bonus harm. |
| berserk | appeal + burn appeal + bleed |
Every hit has a 30% likelihood to make the enemy go berserk for six seconds. Berserk enemies deal 15-24 harm per second to adjoining enemies. |
| black gap | darkness + solar | Immediately kills enemies apart from the primary boss attacked, however then self-destructs. There’s a 7 second cooldown earlier than firing once more. |
| blizzard | Freeze + Lightning freeze + wind |
Freezes all enemies inside a 2 tile radius for 0.8 seconds, dealing 1-50 harm. |
| bomb | burn + iron | It explodes when it hits an enemy, dealing 150-300 harm to close by enemies. There’s a 3 second cooldown earlier than you may fireplace once more. |
| flash | lightning + mild | After hitting an enemy, offers 1-3 harm to all enemies on display screen and blinds them for two seconds. |
| Flickering | mild + darkish | Offers 1-7 harm to all enemies on display screen each 1.4 seconds. |
| freeze ray | Freeze + Laser (both one) | When it hits an enemy, it emits a freezing ray that offers 20-50 harm to all enemies in its path and has a ten% likelihood to freeze them for 10 seconds. |
| frozen flame | Burning + Freezing | Provides 1 stack of Frostburn on hit for 20 seconds (most 4 stacks). Frostburned items deal 8-12 harm per stack per second, and obtain 25% extra harm from different sources. |
| glacier | Freeze + Earthquake | Releases glacial spikes over time, dealing 15-30 harm to enemies on contact and freezing them for two seconds. This ball and its glacial spikes additionally deal 6-12 harm to close by items. |
| bleeding | bleed + iron | Provides 3 stacks of bleed. Attacking an enemy with 12 or extra stacks of bleed consumes all bleed stacks and offers 20% of your present well being. |
| holy laser | Laser (horizontal) + laser (vertical) | Offers 24-36 harm to all enemies in the identical row and column. |
| incubus | appeal+darkish | Every hit has a 4% likelihood to appeal enemies for 9 seconds. Charmed enemies curse close by enemies. Cursed enemies deal 100-200 harm after being hit 5 instances. |
| inferno | burn + wind | Apply 1 stack of Burn per second to all enemies inside a 2 tile radius. The burn lasts for six seconds and offers 3-7 harm per stack per second. |
| laser beam | Laser (both) + mild | Emit a laser beam on hit, dealing 30-42 harm and blinding enemies for 8 seconds. |
| hill | Brood Mom + Breed | Connect as much as 1 leech to hit enemies and add 2 stacks of bleed per second (as much as 24 stacks). |
| lightning rod | lightning + iron | Crops a lightning rod on the enemy you hit. These enemies are struck by lightning each 3 seconds, dealing 1-30 harm to as much as 8 close by enemies. |
| love struck | appeal+mild appeal + lightning |
Offers a blow to the enemy for 20 seconds. Lovesick items have a 50% likelihood to heal you for five well being when attacking. |
| maggot | Cell + Brood Mom | Infects hit enemies with maggots. When it dies, it explodes into 1-2 child balls. |
| magma | fireplace + earthquake | Releases chunks of lava over time. Enemies that enter the lava blob take 15-30 harm and achieve 1 stack of Burn (as much as 3 stacks). The burn lasts for 3 seconds and offers 3-8 harm per stack per second. The ball and its lava chunks deal 6-12 harm to close by items. |
| mosquito king | Vampire + Brood Mom | Spawns a mosquito each time it hits an enemy. Mosquitoes assault random enemies, dealing 80-120 harm every. When a mosquito kills an enemy, it takes away one well being. |
| swarm of mosquitoes | vampire + cell | Explodes into 3-6 mosquitoes. Mosquitoes assault random enemies, dealing 80-120 harm every. When a mosquito kills an enemy, it takes away one well being. |
| dangerous | poison + wind darkness + wind |
Transfer via enemies and apply 3 stacks of poison to close by enemies inside a 2 tile radius. The poison lasts for 4 seconds, and every stack offers 1-3 harm per second. |
| nuclear bomb | bomb + poison | Explodes upon hitting an enemy, dealing 300-500 harm to close by enemies and making use of 1 stack of radiation to everybody current indefinitely (as much as 5 stacks). Every stack of radiation will increase the harm taken by 10 %. There was a 3 second cooldown. |
| overgrowth | earthquake + cell | Apply one stack of overgrowth. As soon as it reaches 3, it consumes all stacks and offers 150-200 harm to all enemies inside a 3Γ3 tile sq.. |
| phantom | darkish + ghost | Curses the enemy on hit. Cursed enemies deal 100-200 harm after being hit 5 instances. |
| radiation beam | Laser (horizontal) + poison Laser (horizontal) + cell |
Emit a beam of radiation on hit, dealing 24-48 harm and making use of 1 stack of radiation (as much as 5 stacks). The radiation lasts for 15 seconds, and every stack will increase the harm enemies take from all sources by 10%. |
| sacrifice | bleed + darkish | Inflicts 4 stacks of bleed (as much as 15 stacks) and applies a curse to attacked enemies. Cursed enemies deal 50-100 harm after being hit 5 instances. |
| sandstorm | earth + wind | Transfer via enemies and be surrounded by a violent storm, dealing 10-20 harm per second and blinding close by enemies for 3 seconds. |
| ??? | ??? | I have not been capable of finding this but…extra to return. |
| shotgun | iron + cells | After hitting the wall, fireplace 3-7 iron child balls. The iron child ball strikes at 200% velocity, however shall be destroyed if it hits one thing. |
| soul soccer | vampire + ghost | Move via enemies and steal their well being, with a 30% likelihood to steal 1 well being and scale back assault harm by 20%. Lifesteal likelihood solely applies as soon as per enemy. |
| spider queen | Brood Mom + Cell | Every time you hit an enemy, there’s a 25% likelihood of spawning an egg sac. |
| storm | thunder + wind | Fires lightning each second to assault close by enemies, dealing 1-40 harm. |
| succubus | appeal + vampire | Every hit has a 4% likelihood to appeal enemies for 9 seconds. Recovers 1 when attacking a charmed enemy. |
| photo voltaic | burn+mild | Blinds all enemies in sight and provides 1 stack of Burn per second (as much as 5 stacks). Burn lasts for six seconds and offers 6-12 harm per stack per second. |
| swamp | poison + earthquake | Over time, a lump of tar will stay. Enemies trapped within the tar blob take 15-30 harm, are slowed by 50% for 7 seconds, and achieve 1 stack of poison (as much as 8 stacks). Every stack of poison offers 1-3 harm per second. This ball and its tar blobs additionally deal 6-12 harm to close by items. |
| vampire lord | Vampire + Breed vampire + darkish |
Every hit causes 3 stacks of bleed. Hitting an enemy with not less than 10 stacks of bleed restores 1 well being and consumes all stacks. |
| virus | Ghost + Poison cell + poison |
Apply one stack of illness to the hit unit (as much as 8 stacks). The sickness lasts 6 seconds. Every stack of illness offers 3-6 harm per second, and a diseased unit has a 15% likelihood to go a stack to a close-by non-sick enemy each second. |
| Voluptouos egg sac | Egg sac + cells | When it hits an enemy, it explodes into 2-3 egg sacs. There’s a 3 second cooldown earlier than you may fireplace once more. |
| Wraith | freeze + ghost | Freezes enemies you go for 0.8 seconds. |
| ??? | ??? | This too has not been discovered but. Comply with and replace. |
finest ball in my view
With so many mixtures, it may be troublesome to match all of them and see what harm every ball does on the sector. That being stated, I appear to have probably the most success with space of ββimpact (AOE) balls, which deal a ton of injury to teams of enemies. Because of this, lightning, earthquakes, and lasers are a few of my favorites.
I stack up as a lot AoE harm as I can, then save one ball for some form of therapeutic (mosquito balls are nice for this). This sort of construct permits you to undergo the degrees easily, particularly with my favourite character, the Protect Bearer. Mix this with a degree 3 magic wand and your enemies will mainly soften in seconds.